diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-05-15 10:28:17 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-15 10:28:17 +0200 |
commit | 0738ba6bc1ed93ad24f4c0c7e493512ee0670cd6 (patch) | |
tree | 3c10ed459d49003daec1d0b9e00334309ddfcc18 /drivers/dummy | |
parent | 57d257c361303a502957e04115eaf2c837c83f18 (diff) | |
parent | 5b639269a2e07b8d9af69338affc146d40b51984 (diff) |
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
Diffstat (limited to 'drivers/dummy')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 156 |
1 files changed, 132 insertions, 24 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 54d803f13c..312d5aa378 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -127,7 +127,26 @@ public: String path; }; + struct DummySurface { + uint32_t format; + VS::PrimitiveType primitive; + PoolVector<uint8_t> array; + int vertex_count; + PoolVector<uint8_t> index_array; + int index_count; + AABB aabb; + Vector<PoolVector<uint8_t> > blend_shapes; + Vector<AABB> bone_aabbs; + }; + + struct DummyMesh : public RID_Data { + Vector<DummySurface> surfaces; + int blend_shape_count; + VS::BlendShapeMode blend_shape_mode; + }; + mutable RID_Owner<DummyTexture> texture_owner; + mutable RID_Owner<DummyMesh> mesh_owner; RID texture_create() { @@ -256,46 +275,128 @@ public: /* MESH API */ - RID mesh_create() { return RID(); } - - void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {} - void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {} + RID mesh_create() { + DummyMesh *mesh = memnew(DummyMesh); + ERR_FAIL_COND_V(!mesh, RID()); + mesh->blend_shape_count = 0; + mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED; + return mesh_owner.make_rid(mesh); + } - void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {} - void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {} + void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + + m->surfaces.push_back(DummySurface()); + DummySurface *s = &m->surfaces[m->surfaces.size() - 1]; + s->format = p_format; + s->primitive = p_primitive; + s->array = p_array; + s->vertex_count = p_vertex_count; + s->index_array = p_index_array; + s->index_count = p_index_count; + s->aabb = p_aabb; + s->blend_shapes = p_blend_shapes; + s->bone_aabbs = p_bone_aabbs; + } - void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {} - int mesh_get_blend_shape_count(RID p_mesh) const { return 0; } + void mesh_set_blend_shape_count(RID p_mesh, int p_amount) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + m->blend_shape_count = p_amount; + } + int mesh_get_blend_shape_count(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + return m->blend_shape_count; + } - void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {} - VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; } + void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + m->blend_shape_mode = p_mode; + } + VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED); + return m->blend_shape_mode; + } void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {} void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {} RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); } - int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; } - int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; } + int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].vertex_count; + } + int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].index_count; + } PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> p; - return p; + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, PoolVector<uint8_t>()); + + return m->surfaces[p_surface].array; } PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> p; - return p; + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, PoolVector<uint8_t>()); + + return m->surfaces[p_surface].index_array; + } + + uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].format; + } + VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS); + + return m->surfaces[p_surface].primitive; + } + + AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, AABB()); + + return m->surfaces[p_surface].aabb; } + Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >()); - uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; } - VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; } + return m->surfaces[p_surface].blend_shapes; + } + Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, Vector<AABB>()); + + return m->surfaces[p_surface].bone_aabbs; + } - AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); } - Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); } - Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); } + void mesh_remove_surface(RID p_mesh, int p_index) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + ERR_FAIL_COND(p_index >= m->surfaces.size()); - void mesh_remove_surface(RID p_mesh, int p_index) {} - int mesh_get_surface_count(RID p_mesh) const { return 0; } + m->surfaces.remove(p_index); + } + int mesh_get_surface_count(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + return m->surfaces.size(); + } void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {} AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); } @@ -598,7 +699,14 @@ public: RID canvas_light_occluder_create() { return RID(); } void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {} - VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; } + VS::InstanceType get_base_type(RID p_rid) const { + if (mesh_owner.owns(p_rid)) { + return VS::INSTANCE_MESH; + } + + return VS::INSTANCE_NONE; + } + bool free(RID p_rid) { if (texture_owner.owns(p_rid)) { |