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authorGustav Lund <glu@gamblify.com>2018-05-07 14:56:47 +0200
committerGustav Lund <glu@gamblify.com>2018-05-09 08:13:02 +0200
commit3dcf338ebb194c659cced6b5e4f1ab46cb37e524 (patch)
treeda8d61d6880b01682d45cb9b4a7ea4d72d063607 /drivers/dummy/texture_loader_dummy.h
parentcfd950382f01998b79ad518c9056c6ce80b7eacb (diff)
Dummy texture importer
Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded.
Diffstat (limited to 'drivers/dummy/texture_loader_dummy.h')
-rw-r--r--drivers/dummy/texture_loader_dummy.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h
new file mode 100644
index 0000000000..f0a355ec12
--- /dev/null
+++ b/drivers/dummy/texture_loader_dummy.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* texture_loader_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_LOADER_DUMMY_H
+#define TEXTURE_LOADER_DUMMY_H
+
+#include "core/io/resource_loader.h"
+#include "scene/resources/texture.h"
+
+class ResourceFormatDummyTexture : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+
+ virtual ~ResourceFormatDummyTexture() {}
+};
+
+#endif // TEXTURE_LOADER_DUMMY_H