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authorPaul Trojahn <paul.trojahn@gmail.com>2019-10-08 20:52:30 +0200
committerPaul Trojahn <paul.trojahn@gmail.com>2019-10-11 10:26:53 +0200
commitbdaedb601ce3f3bd87cc8fb773ae8ac912fd457b (patch)
tree184dd2d6c3728864a8c6ea228dff24cca20c6693 /drivers/convex_decomp
parent2078dcbe15e7b1a25bc06b0834a007d63c7ccd01 (diff)
Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift the points down and to the right by 0.5, the line can sometimes miss a pixel when it shouldn't. The final fragment of a line isn't drawn. By drawing the lines clockwise, we can avoid a missing pixel in the rectangle. See section 3.4.1 in the OpenGL 1.5 specification. Fixes #32279
Diffstat (limited to 'drivers/convex_decomp')
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