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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-29 22:57:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-29 22:57:49 +0200 |
| commit | de7eba887e9fe940dac0958836fa8fb778628d2a (patch) | |
| tree | 93b80fde60db3117b649190daa7918105a4d4e11 /drivers/convex_decomp/b2Triangle.h | |
| parent | ea9dd6c0c1997b2c6d8bba6caa1da965ef40804f (diff) | |
| parent | d4029aa51a0f0bce5dc73885af74b592e3aa33b7 (diff) | |
Merge pull request #8572 from akien-mga/thirdparty
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
Diffstat (limited to 'drivers/convex_decomp/b2Triangle.h')
| -rw-r--r-- | drivers/convex_decomp/b2Triangle.h | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/drivers/convex_decomp/b2Triangle.h b/drivers/convex_decomp/b2Triangle.h deleted file mode 100644 index 99ab5cba69..0000000000 --- a/drivers/convex_decomp/b2Triangle.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - * Copyright (c) 2007 Eric Jordan - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would be - * appreciated but is not required. - * 2. Altered source versions must be plainly marked as such, and must not be - * misrepresented as being the original software. - * 3. This notice may not be removed or altered from any source distribution. - */ - -#ifndef B2_TRIANGLE_H -#define B2_TRIANGLE_H - -#include "b2Glue.h" - -namespace b2ConvexDecomp { - - - -class b2Triangle{ -public: - float* x; - float* y; - b2Triangle(); - b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3); - ~b2Triangle(); - bool IsInside(float32 _x, float32 _y); - void Set(const b2Triangle& toMe); - -}; - -} -#endif |