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authorJuan Linietsky <reduzio@gmail.com>2014-09-17 20:03:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-17 20:03:10 -0300
commit990f6cf50e96213a4b1a2961e61a9b922cd75d71 (patch)
tree600fb659508e8745d7656416b24f89b2157a2630 /drivers/chibi/cp_player_data.cpp
parent76aaa96d0e114d5293efed2fd0378ea390076b7e (diff)
More Bug Fixes
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
Diffstat (limited to 'drivers/chibi/cp_player_data.cpp')
-rw-r--r--drivers/chibi/cp_player_data.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/chibi/cp_player_data.cpp b/drivers/chibi/cp_player_data.cpp
index 324c3f7c36..99bc4fddd2 100644
--- a/drivers/chibi/cp_player_data.cpp
+++ b/drivers/chibi/cp_player_data.cpp
@@ -125,7 +125,7 @@ int64_t CPPlayer::get_channel_last_note_time_usec(int p_channel) const {
void CPPlayer::set_channel_global_volume(int p_channel,int p_volume) {
CP_FAIL_INDEX(p_channel,64);
- control.channel[p_channel].channel_global_volume=p_volume;
+ control.channel[p_channel].channel_global_volume=CLAMP(p_volume,0,255);
}