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authorRémi Verschelde <rverschelde@gmail.com>2016-10-09 23:36:17 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-15 11:50:39 +0200
commit5fef84a1358310304cb1114924525ec4df794b49 (patch)
tree0ccafa62380328af528d3f11fb144b4a3fd933f3 /drivers/SCsub
parent17f06202b7d5e00b6bf250e03b0ca994ee5dd298 (diff)
png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
Diffstat (limited to 'drivers/SCsub')
-rw-r--r--drivers/SCsub3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index 5d3c071296..3fd1bcd00d 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -26,8 +26,7 @@ if (env['openssl']!='no'):
SConscript('openssl/SCsub')
-if (env["png"]=="yes"):
- SConscript("png/SCsub");
+SConscript("png/SCsub");
if (env["jpg"]=="yes"):
#SConscript("jpg/SCsub");
SConscript("jpegd/SCsub");