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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /drivers/SCsub
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'drivers/SCsub')
-rw-r--r--drivers/SCsub4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index 3ea7f23bc4..072addc2b3 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -24,8 +24,8 @@ SConscript('winmidi/SCsub')
# Graphics drivers
if (env["platform"] != "server"):
- SConscript('gles3/SCsub')
- SConscript('gles2/SCsub')
+# SConscript('gles3/SCsub')
+# SConscript('gles2/SCsub')
SConscript('vulkan/SCsub')
SConscript('gl_context/SCsub')
else: