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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /drivers/SCsub | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'drivers/SCsub')
-rw-r--r-- | drivers/SCsub | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/SCsub b/drivers/SCsub index cc7bcbc640..c812057138 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -24,9 +24,7 @@ SConscript("winmidi/SCsub") # Graphics drivers if env["platform"] != "server" and env["platform"] != "javascript": - # SConscript('gles2/SCsub') SConscript("vulkan/SCsub") - SConscript("gl_context/SCsub") else: SConscript("dummy/SCsub") |