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authorRémi Verschelde <rverschelde@gmail.com>2020-08-13 09:35:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-13 10:04:53 +0200
commit33b2070d2e6931566e05bc5daab320493aba3a48 (patch)
treeba957b34a3920a3de732f378c32a14554ff15abc /drivers/SCsub
parent9413446b2d942402491254feae549e85740692a9 (diff)
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
Diffstat (limited to 'drivers/SCsub')
-rw-r--r--drivers/SCsub2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index cc7bcbc640..c812057138 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -24,9 +24,7 @@ SConscript("winmidi/SCsub")
# Graphics drivers
if env["platform"] != "server" and env["platform"] != "javascript":
- # SConscript('gles2/SCsub')
SConscript("vulkan/SCsub")
- SConscript("gl_context/SCsub")
else:
SConscript("dummy/SCsub")