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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-10-06 20:45:56 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-10-06 21:08:54 +0200 |
commit | 24ff2929997302e54d4ed1b2a6787c814b22ee5a (patch) | |
tree | e8cf4f71fd80d1750cc5f888046f61dd49f2564a /drivers/SCsub | |
parent | 0c23a2cfe3ad897e1e49008629c135764b2c155c (diff) |
Polish rendering driver refactor further
Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
Diffstat (limited to 'drivers/SCsub')
-rw-r--r-- | drivers/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/SCsub b/drivers/SCsub index dd81fc645c..6cfcb1d18c 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -24,6 +24,7 @@ SConscript("winmidi/SCsub") # Graphics drivers if env["vulkan"]: + SConscript("spirv-reflect/SCsub") SConscript("vulkan/SCsub") if env["opengl3"]: SConscript("gl_context/SCsub") @@ -31,7 +32,6 @@ if env["opengl3"]: # Core dependencies SConscript("png/SCsub") -SConscript("spirv-reflect/SCsub") env.add_source_files(env.drivers_sources, "*.cpp") |