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authorRaffaele Picca <picster@pixelgod.net>2022-08-02 09:21:04 +0200
committerRaffaele Picca <picster@pixelgod.net>2022-08-02 10:16:09 +0200
commitfe2cc6150ec0e76bc8e372721da6f6321fc262de (patch)
tree7da7268a0010b96d52e16d9a84967f231f0929c8 /doc
parentb7346e50258655316a4541d17fd92cc3b3a3f6ef (diff)
Added default values to particle turbulence.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ParticlesMaterial.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index ef3b94e2a1..49d3ea1c90 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -274,37 +274,37 @@
<member name="turbulence_active" type="bool" setter="set_turbulence_active" getter="get_turbulence_active" default="false">
Enables and disables Turbulence for the particle system.
</member>
- <member name="turbulence_influence_max" type="float" setter="set_param_max" getter="get_param_max">
+ <member name="turbulence_influence_max" type="float" setter="set_param_max" getter="get_param_max" default="0.1">
Minimum turbulence influence on each particle.
The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
</member>
- <member name="turbulence_influence_min" type="float" setter="set_param_min" getter="get_param_min">
+ <member name="turbulence_influence_min" type="float" setter="set_param_min" getter="get_param_min" default="0.1">
Maximum turbulence influence on each particle.
The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
</member>
<member name="turbulence_influence_over_life" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time.
</member>
- <member name="turbulence_initial_displacement_max" type="float" setter="set_param_max" getter="get_param_max">
+ <member name="turbulence_initial_displacement_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
Maximum displacement of each particles spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
</member>
- <member name="turbulence_initial_displacement_min" type="float" setter="set_param_min" getter="get_param_min">
+ <member name="turbulence_initial_displacement_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
Minimum displacement of each particles spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
</member>
- <member name="turbulence_noise_scale" type="float" setter="set_turbulence_noise_scale" getter="get_turbulence_noise_scale">
+ <member name="turbulence_noise_scale" type="float" setter="set_turbulence_noise_scale" getter="get_turbulence_noise_scale" default="9.0">
This value controls the overall scale/frequency of the turbulence noise pattern.
A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features.
</member>
- <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed">
+ <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0.5, 0.5, 0.5)">
The movement speed of the turbulence pattern. This changes how quickly the noise changes over time.
A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place.
</member>
- <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random">
+ <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0">
Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns.
</member>
- <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength">
+ <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0">
The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern.
</member>
</members>