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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-12 22:15:40 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-12 22:15:40 +0200 |
commit | fc00a8390193220cea702d9ab684fb6c53d97a6b (patch) | |
tree | dc604ebc95c9ac755ebddab8169b8c9a0d498e93 /doc | |
parent | 30d4732623df8a9c286eb1e0b5d3321b31bcfa86 (diff) | |
parent | 1de995ae9911fdc3ce609a8c8f84e023531ea6bc (diff) |
Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Mesh.xml | 6 | ||||
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 6 |
2 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 3bbdfbe62e..2cc0bd2ef9 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -16,8 +16,14 @@ <method name="create_convex_shape" qualifiers="const"> <return type="Shape3D"> </return> + <argument index="0" name="clean" type="bool" default="true"> + </argument> + <argument index="1" name="simplify" type="bool" default="false"> + </argument> <description> Calculate a [ConvexPolygonShape3D] from the mesh. + If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. + If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_outline" qualifiers="const"> diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 7c4e75793e..930301a742 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -16,8 +16,14 @@ <method name="create_convex_collision"> <return type="void"> </return> + <argument index="0" name="clean" type="bool" default="true"> + </argument> + <argument index="1" name="simplify" type="bool" default="false"> + </argument> <description> This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. + If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. + If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_debug_tangents"> |