diff options
author | hoontee <5272529+hoontee@users.noreply.github.com> | 2021-02-09 13:37:12 -0600 |
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committer | hoontee <5272529+hoontee@users.noreply.github.com> | 2021-02-11 11:58:37 -0600 |
commit | fbb1ef759cca66f44523760569f1fcc3f015e2cb (patch) | |
tree | 1746250ce4a6c62ed83ab34648764802352f7e6f /doc | |
parent | 5f23fcf8479b1edaac540641cfdaf99aa5e0e226 (diff) |
Implement CollisionPolygon3D margin
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CollisionPolygon3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Shape3D.xml | 3 |
2 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index dd3c57d1d0..38f4c5fe5c 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -17,6 +17,9 @@ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collision will be produced. </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> + The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details. + </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )"> Array of vertices which define the polygon. [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index 2d8bb5d051..f3e62175c6 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -13,7 +13,8 @@ </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> - The collision margin for the shape. + The collision margin for the shape. Used in Bullet Physics only. + Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. </member> </members> <constants> |