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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-20 22:33:49 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-20 22:33:49 +0200 |
commit | fa2dcc7ace5fefd7038bde2e420b2e96235a43df (patch) | |
tree | dec155b8bf545c5cf0799974189ebf00c794e397 /doc | |
parent | 5db878a76e747dedc66ca8e6892098adb517f660 (diff) | |
parent | 8c7d4996c9cd610b313bcb2119d13ee11871bcfe (diff) |
Merge pull request #47935 from HaSa1002/doc-loading-run-time
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ResourceLoader.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index d6e9a233b0..4296f97b6d 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -6,6 +6,7 @@ <description> Singleton used to load resource files from the filesystem. It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine. + [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. </description> <tutorials> <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> |