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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-20 22:33:49 +0200
committerGitHub <noreply@github.com>2022-07-20 22:33:49 +0200
commitfa2dcc7ace5fefd7038bde2e420b2e96235a43df (patch)
treedec155b8bf545c5cf0799974189ebf00c794e397 /doc
parent5db878a76e747dedc66ca8e6892098adb517f660 (diff)
parent8c7d4996c9cd610b313bcb2119d13ee11871bcfe (diff)
Merge pull request #47935 from HaSa1002/doc-loading-run-time
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ResourceLoader.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index d6e9a233b0..4296f97b6d 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -6,6 +6,7 @@
<description>
Singleton used to load resource files from the filesystem.
It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
+ [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
</description>
<tutorials>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>