diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-19 13:59:41 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-19 14:00:21 +0200 |
commit | f7d2dcc8783bf531f72c5f5c3f2f27821ddbfed2 (patch) | |
tree | 5570bbc7dfd09642311fee1de1905ed5b1fae4e0 /doc | |
parent | 22a8c80f671720cf4638857b168289eb7e120608 (diff) |
i18n: Sync classref translations with Weblate
(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026)
Diffstat (limited to 'doc')
40 files changed, 1822 insertions, 576 deletions
diff --git a/doc/translations/ar.po b/doc/translations/ar.po index b68cb7cd59..8354193353 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -480,7 +480,7 @@ msgstr "" #, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3561,6 +3561,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30323,8 +30329,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36715,7 +36721,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36735,7 +36741,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47559,6 +47565,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66862,11 +66880,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74904,8 +74923,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 5553d751ee..234b5cd60c 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -460,7 +460,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3510,6 +3510,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30240,8 +30246,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36596,7 +36602,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36616,7 +36622,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47404,6 +47410,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66681,11 +66699,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74702,8 +74721,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 3e7eb08673..72d9388f80 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -340,7 +340,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3390,6 +3390,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30117,8 +30123,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36473,7 +36479,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36493,7 +36499,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47281,6 +47287,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66558,11 +66576,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74579,8 +74598,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 388d3d7d4d..4b60e4d7c4 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -489,7 +489,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3895,6 +3895,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30713,8 +30719,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37117,7 +37123,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37137,7 +37143,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47977,6 +47983,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67339,11 +67357,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75388,8 +75407,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/de.po b/doc/translations/de.po index 6907c97794..640725bd9a 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -533,9 +533,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4403,6 +4404,15 @@ msgstr "" "die optional benannten 3D-Physikebenen verwendet." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " +"die optional benannten 2D-Renderebenen verwendet." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -32499,8 +32509,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -38957,7 +38967,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -38978,7 +38988,7 @@ msgstr "Das [NavigationMeshGenerator] Singleton." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -49925,6 +49935,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -69616,12 +69638,16 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" +"Die Animationen werden während des Physikframes (d. h. [method Node." +"_physics_process]) fortgesetzt." #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." @@ -77758,9 +77784,10 @@ msgid "The World's [Environment]." msgstr "Das [Environment] der Welt." #: doc/classes/World.xml +#, fuzzy msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" "Das fallback_environment der Welt wird genutzt, sollte das [Environment] der " "Welt nicht existieren oder nicht geladen werden können." diff --git a/doc/translations/el.po b/doc/translations/el.po index 1ec00b61aa..e19557ebb4 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -355,7 +355,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3405,6 +3405,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30168,8 +30174,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36554,7 +36560,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36574,7 +36580,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47385,6 +47391,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66688,11 +66706,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74729,8 +74748,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/es.po b/doc/translations/es.po index e5276e7f7c..4c4982ad59 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -526,7 +526,7 @@ msgstr "" #, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4459,6 +4459,15 @@ msgstr "" "opcionalmente nombrada, capas fisicas 3D." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Sugiere que una propiedad entera es una máscara de bits usando las, " +"opcionalmente nombradas, capas de representación 2D." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -39964,9 +39973,10 @@ msgstr "" "code], se libera el estado del botón." #: doc/classes/InputEventJoypadButton.xml +#, fuzzy msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" "Representa la presión que el usuario ejerce sobre el botón con su dedo, si " "el controlador lo soporta. Va de [code]0[/code] a [code]1[/code]." @@ -48108,7 +48118,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -48129,7 +48139,7 @@ msgstr "El recurso [Mesh] para la instancia." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -62813,6 +62823,18 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "Search path for project-specific script templates. Godot will search for " @@ -87439,11 +87461,14 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "Este habilitador detendrá los nodos [GPUParticles2D]." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +#, fuzzy +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "Este habilitador detendrá la función _process del padre." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "Este habilitador detendrá la función del _physics_process del padre." #: doc/classes/VisibilityEnabler2D.xml @@ -97788,8 +97813,8 @@ msgstr "El [Environment] del World." #: doc/classes/World.xml #, fuzzy msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" "El fallback_environment del World3D se usará si el [Environment] de World3D " "falla o falta." diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 46b4d9600e..ee4b608fbd 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -492,7 +492,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3829,6 +3829,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30559,8 +30565,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36921,7 +36927,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36941,7 +36947,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47741,6 +47747,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67022,11 +67040,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75043,8 +75062,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 5be805e91a..108f9f7780 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -422,7 +422,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3472,6 +3472,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30251,8 +30257,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36639,7 +36645,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36659,7 +36665,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47470,6 +47476,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66781,11 +66799,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74826,8 +74845,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 6e76d65426..d34766797c 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -356,7 +356,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3406,6 +3406,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30136,8 +30142,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36492,7 +36498,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36512,7 +36518,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47300,6 +47306,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66577,11 +66595,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74598,8 +74617,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 60d840e7ab..98f4921109 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -61,7 +61,7 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-16 18:57+0000\n" +"PO-Revision-Date: 2022-06-19 11:54+0000\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" @@ -70,7 +70,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -548,9 +548,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4496,6 +4497,15 @@ msgstr "" "couches de physique 3D optionnellement nommées." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Indique qu'une propriété nombre entier est un masque de bits utilisant les " +"couches de rendu 2D optionnellement nommées." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -4984,6 +4994,8 @@ msgid "" "Returns the center of the [AABB], which is equal to [member position] + " "([member size] / 2)." msgstr "" +"Retourne le centre du [AABB], qui est égal à [member position] + ([member " +"size] / 2)." #: doc/classes/AABB.xml msgid "Gets the position of the 8 endpoints of the [AABB] in space." @@ -5165,6 +5177,10 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Retourne le label utilisé pour le texte intégré.\n" +"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et " +"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de " +"ses enfants, utilisez plutôt [membre CanvasItem.visible]." #: doc/classes/AcceptDialog.xml msgid "" @@ -5173,6 +5189,10 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Retourne l'instance du [Button] \"OK\".\n" +"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et " +"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de " +"ses enfants, utilisez plutôt [membre CanvasItem.visible]." #: doc/classes/AcceptDialog.xml msgid "" @@ -7636,6 +7656,14 @@ msgid "" "animation_finished]. If you want to skip animation and emit the signal, use " "[method advance]." msgstr "" +"Avance la lecture de l'animation à la position [code]secondes[/code] dans le " +"temps (en secondes). Si [code]update[/code] est [code]true[/code], " +"l'animation se mettra à jour, sinon elle le sera au moment du traitement. " +"Les événements entre la trame actuel et la position [code]secondes[/code] " +"sont ignorés.\n" +"[b]Note :[/b] Aller à la fin de l'animation n'émet pas le signal [signal " +"animation_finished]. Si vous voulez sauter l'animation et émettre le signal, " +"utilisez plutôt [method advance]." #: doc/classes/AnimationPlayer.xml msgid "" @@ -15821,6 +15849,33 @@ msgid "" "parameters must have angles specified as [i]radians[/i]. To convert degrees " "to radians, use [method @GDScript.deg2rad]." msgstr "" +"La classe de base de tout ce qui est en 2D. Les objets du canevas sont placé " +"dans une arborescence; les enfants héritent et étendent la transformation du " +"parent. [CanvasItem] est hérité par [Control] pour tout ce qui concerne " +"l'interface utilisateur, et par [Node2D] pour tout ce qui concerne le moteur " +"2D.\n" +"Tout [CanvasItem] peut servir à dessiner. Pour cela, [méthode update] doit " +"être appelée, puis [constant NOTIFICATION_DRAW] sera reçu lors du temps " +"inoccupé pour la requête de dessin. En raison de cela, les éléments des " +"canevas n'ont pas besoin d'être redessinés à chaque trame, ce qui améliore " +"considérablement les performances. Plusieurs fonctions pour dessiner dans un " +"[CanvasItem] sont fournies (voir [code]draw_*[/code]). Cependant, elles ne " +"peuvent être utilisés qu'à l'intérieur des fonctions virtuelles [method " +"Object._notification], des signaux ou de [method _draw].\n" +"Les objets des canevas sont dessinés dans l'ordre de l'arborescence. Par " +"défaut, les enfants sont au-dessus de leurs parents afin que le [CanvasItem] " +"racine soit dessiné en arrière fond. Ce comportement peut être modifié pour " +"chaque élément.\n" +"Un [CanvasItem] peut aussi être caché, ce qui cachera aussi ses enfants. Il " +"existe de nombreuses façons de modifier des paramètres tels que la " +"modulation (pour lui-même et ses enfants) et la modulation de ce seul " +"élément, ainsi que son mode de mélange.\n" +"Enfin, une notification de transformation peut être demandée, ce qui " +"signalera au nœud que sa position globale a changé au cas où l'arborescence " +"parente a changé.\n" +"[b]Note :[/b] Sauf exception, toutes les paramètres d'angle doivent être des " +"spécifiés en [i]radians[/i]. Pour convertir des degrés en radians, utilisez " +"[méthod @GDScript.deg2rad]" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml @@ -15852,12 +15907,28 @@ msgid "" "mipmaps to perform antialiasing. 2D batching is also still supported with " "those antialiased lines." msgstr "" +"Dessine un arc non rempli entre les deux angles donnés. Plus la valeur " +"[code]point_count[/code] est grande, plus la courbe est lisse. Voir aussi " +"[method draw_circle].\n" +"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si " +"[code]antialiased[/code] est [code]true[/code].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les lignes semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage. L'accélération par lot est " +"toujours supporté même avec les lignes avec anticrénelage." #: doc/classes/CanvasItem.xml msgid "" "Draws a string character using a custom font. Returns the advance, depending " "on the character width and kerning with an optional next character." msgstr "" +"Dessine un caractère d'une chaîne en utilisant une police personnalisée. " +"Retourne l'avancement, en fonction de la largeur de caractère et du kerning " +"avec un caractère optionnel suivant." #: doc/classes/CanvasItem.xml msgid "" @@ -15869,6 +15940,14 @@ msgid "" "create an AntialiasedRegularPolygon2D node. That node relies on a texture " "with custom mipmaps to perform antialiasing." msgstr "" +"Dessine un cercle coloré rempli. Voir aussi [method draw_arc], [method " +"draw_polyline] et [method draw_polygon].\n" +"[b]Note :[/b] L'anticrénelage intégré n'est pas prévu pour [méthod " +"draw_circle]. Vous pouvez corriger ce problème en installant le greffon " +"[url=https://github.com/godot-extended-libraries/godot-antialiased-" +"line2d]Antialiased Line2D[/url] puis créez un nœud " +"AntialiasedRegularPolygon2D. Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15882,6 +15961,16 @@ msgid "" "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps " "to perform antialiasing." msgstr "" +"Dessine un polygone coloré avec un nombre donné de points, qu'il soit " +"convexe ou concave. Contrairement à [method draw_polygon], une seule couleur " +"doit être spécifiée pour tout le polygone.\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les polygones semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15898,6 +15987,19 @@ msgid "" "perform antialiasing. 2D batching is also still supported with those " "antialiased lines." msgstr "" +"Dessine une ligne d'un point 2D à un autre, avec une couleur et une " +"épaisseur données. L'anticrénelage peut être activé en option. Voir aussi " +"[method draw_multiline] et [method draw_polyline].\n" +"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si " +"[code]antialiased[/code] est [code]true[/code].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les lignes semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage. L'accélération par lot est " +"toujours supporté même avec les lignes avec anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -16480,6 +16582,9 @@ msgid "" "[b]Note:[/b] This property is only used and visible in the editor if [member " "particles_animation] is [code]true[/code]." msgstr "" +"Si [code]true[/code], l'animation des particules boucle.\n" +"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans " +"l'éditeur si [member particles_animation] est [code]true[/code]." #: doc/classes/CanvasItemMaterial.xml msgid "" @@ -16488,6 +16593,10 @@ msgid "" "[b]Note:[/b] This property is only used and visible in the editor if [member " "particles_animation] is [code]true[/code]." msgstr "" +"Le nombre de lignes dans la feuille de textures assigné comme [Texture] pour " +"un [Particles2D] ou un [CPUParticles2D].\n" +"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans " +"l'éditeur si [member particles_animation] est [code]true[/code]." #: doc/classes/CanvasItemMaterial.xml msgid "" @@ -16498,6 +16607,13 @@ msgid "" "This property (and other [code]particles_anim_*[/code] properties that " "depend on it) has no effect on other types of nodes." msgstr "" +"Si [code]true[/code], cela active les fonctionnalités d'animation basées sur " +"des feuilles de textures lorsqu'elles sont affectées aux nœuds [Particles2D] " +"et [CPUParticles2D]. Le [member ParticlesMaterial.anim_speed] ou [member " +"CPUParticles2D.anim_speed] doit être une valeur positive pour l'animation à " +"jouer.\n" +"Cette propriété (et les autres propriétés [code]particles_anim_*[/code] qui " +"en dépendent) n'a aucun effet sur d'autres types de nœuds." #: doc/classes/CanvasItemMaterial.xml msgid "" @@ -16526,6 +16642,13 @@ msgid "" "index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or " "above), or backgrounds (in layer -1 or below)." msgstr "" +"Le calque de dessin du canevas. Les nœuds [CanvasItem] qui sont des enfants " +"directs ou indirects d'un [CanvasLayer] seront dessinés dans ce calque. Le " +"calque est un index numérique qui définit l'ordre d'affichage. La scène 2D " +"par défaut fait le rendu avec l'index 0, donc un [CanvasLayer] avec index -1 " +"sera dessiné en-dessous, et un avec l'index 1 sera dessiné par dessus. Ceci " +"est très utile pour les interfaces (dans la calque +1 ou au-dessus,) ou les " +"arrière-plans (dans un calque -1 ou en dessous)." #: doc/classes/CanvasLayer.xml msgid "Canvas layers" @@ -16915,6 +17038,8 @@ msgid "" "The [StyleBox] to display as a background when the [CheckBox] is hovered and " "pressed." msgstr "" +"La [StyleBox] à afficher en arrière-plan lorsque la [CheckBox] est survolée " +"et appuyée." #: doc/classes/CheckBox.xml doc/classes/CheckButton.xml msgid "The [StyleBox] to display as a background." @@ -16941,6 +17066,14 @@ msgid "" "See also [BaseButton] which contains common properties and methods " "associated with this node." msgstr "" +"CheckButton est un bouton à bascule affiché avec une coche. Il est semblable " +"à [CheckBox] dans ses fonctionnalités, mais son apparence est différente. " +"Pour suivre les modèles UX établis, il est recommandé d'utiliser CheckButton " +"pour les effet [b]immédiat[/b] d'une action. Par exemple, il devrait être " +"utilisé si le basculement active/désactive un réglage sans nécessiter que " +"l'utilisateur appuie sur un bouton de confirmation.\n" +"Voir aussi [BaseButton] qui contient des propriétés et des méthodes communes " +"associées à ce nœud." #: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color." @@ -21346,6 +21479,10 @@ msgid "" "expand size flags. Use with [member size_flags_horizontal] and [member " "size_flags_vertical]." msgstr "" +"Précise au [Container] parent de centrer le nœud en son milieu. Il centre le " +"contrôle basé sur sont rectangle englobant, donc ça ne fonctionne pas avec " +"les drapeaux de remplissage ou d'extension. Utilisez avec [membre " +"size_flags_horizontal] et [membre size_flags_vertical]." #: doc/classes/Control.xml msgid "" @@ -21354,6 +21491,10 @@ msgid "" "flags. Use with [member size_flags_horizontal] and [member " "size_flags_vertical]." msgstr "" +"Précise au [Container] parent d'aligner le nœud sur la fin, soit en bas, " +"soit sur bord droit. Il ne fonctionne pas avec les drapeaux de remplissage " +"ou d'extension. Utilisez avec [membre size_flags_horizontal] et [membre " +"size_flags_vertical]." #: doc/classes/Control.xml msgid "" @@ -21363,6 +21504,12 @@ msgid "" "automatically marked as handled, and they will not propagate further to " "other controls. This also results in blocking signals in other controls." msgstr "" +"Le contrôle recevra les événements d'entrée de la souris via [method " +"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux " +"[signal mouse_entered] et [signal mouse_exited]. Ces événements sont " +"automatiquement marqués comme traités, et ils ne se propagent pas vers les " +"autres contrôles. Cela permet également de bloquer la propagation de ces " +"signaux à partir d'autres contrôles." #: doc/classes/Control.xml msgid "" @@ -21375,6 +21522,14 @@ msgid "" "all, the event will still be handled automatically, so unhandled input will " "not be fired." msgstr "" +"La contrôle recevra les événements d'entrée de la souris via [method " +"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux " +"[signal mouse_entered] et [signal mouse_exited]. Si ce contrôle ne traite " +"pas l'événement, cet événement sera envoyé au contrôle parent (s'il existe), " +"et ainsi de suite jusqu'à ce qu'il n'y ait plus de contrôle parent pour le " +"traiter. Cela permet également aux signaux d'être émis dans d'autres " +"contrôles. Même si aucun contrôle ne l'a traité, l'événement sera toujours " +"traité automatiquement, alors les entrées non traitées ne seront pas émises." #: doc/classes/Control.xml msgid "" @@ -21384,24 +21539,35 @@ msgid "" "receiving these events or firing the signals. Ignored events will not be " "handled automatically." msgstr "" +"Le contrôle ne recevra pas d'événements d'entrée de la souris via [méthode " +"gui_input]. Le contrôle ne recevra pas non plus les signaux [signal " +"mouse_entered] et [signal mouse_exited]. Cela ne bloquera pas d'autres " +"contrôles de recevoir ces événements et n'émettra pas les signaux. Les " +"événements ignorés ne seront pas traités automatiquement." #: doc/classes/Control.xml msgid "" "The control will grow to the left or top to make up if its minimum size is " "changed to be greater than its current size on the respective axis." msgstr "" +"Le contrôle va croître à gauche ou en haut pour compenser si sa taille " +"minimale est plus grande que sa taille actuelle selon l'axe correspondant." #: doc/classes/Control.xml msgid "" "The control will grow to the right or bottom to make up if its minimum size " "is changed to be greater than its current size on the respective axis." msgstr "" +"Le contrôle va croître à droite ou en bas pour compenser si sa taille " +"minimale est plus grande que sa taille actuelle selon l'axe correspondant." #: doc/classes/Control.xml msgid "" "The control will grow in both directions equally to make up if its minimum " "size is changed to be greater than its current size." msgstr "" +"Le contrôle va croître dans les deux directions de façon égale pour " +"compenser si sa taille minimale est plus grande que sa taille actuelle." #: doc/classes/Control.xml msgid "" @@ -25250,42 +25416,59 @@ msgid "" "The 3D editor. If this feature is disabled, the 3D editor won't display but " "3D nodes will still display in the Create New Node dialog." msgstr "" +"L'éditeur 3D. Si cette fonctionnalité est désactivée, l'éditeur 3D ne sera " +"pas affiché mais les nœuds 3D seront toujours affichés dans le dialogue " +"\"Créer un nouveau nœud\"." #: doc/classes/EditorFeatureProfile.xml msgid "" "The Script tab, which contains the script editor and class reference " "browser. If this feature is disabled, the Script tab won't display." msgstr "" +"L'onglet \"Script\", qui contient l'éditeur de script et le navigateur de " +"documentation des classes. Si cette fonctionnalité est désactivée, " +"l'affichage de l'onglet \"Script\" ne sera pas affiché." #: doc/classes/EditorFeatureProfile.xml msgid "" "The AssetLib tab. If this feature is disabled, the AssetLib tab won't " "display." msgstr "" +"L'onglet AssetLib. Si cette caractéristique est désactivée, l'onglet " +"AssetLib ne sera pas affiché." #: doc/classes/EditorFeatureProfile.xml msgid "" "Scene tree editing. If this feature is disabled, the Scene tree dock will " "still be visible but will be read-only." msgstr "" +"L'éditeur de l'arborescence de la scène. Si cette caractéristique est " +"désactivée, le dock de l'arborescence de la scène sera toujours visible, " +"mais ne pourra pas être modifié." #: doc/classes/EditorFeatureProfile.xml msgid "" "The Node dock. If this feature is disabled, signals and groups won't be " "visible and modifiable from the editor." msgstr "" +"Le dock des Nœuds. Si cette caractéristique est désactivée, les signaux et " +"les groupes ne seront pas affichés ni modifiables dans l'éditeur." #: doc/classes/EditorFeatureProfile.xml msgid "" "The FileSystem dock. If this feature is disabled, the FileSystem dock won't " "be visible." msgstr "" +"Le dock de système de fichiers. Si cette caractéristique est désactivée, le " +"dock de système de fichiers ne sera pas visible." #: doc/classes/EditorFeatureProfile.xml msgid "" "The Import dock. If this feature is disabled, the Import dock won't be " "visible." msgstr "" +"Le dock d'importation. Si cette caractéristique est désactivée, le dock " +"d'importation ne sera pas visible." #: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml msgid "Represents the size of the [enum Feature] enum." @@ -27196,6 +27379,17 @@ msgid "" "[code]receiver_func[/code] will still be called, but the preview will be " "null." msgstr "" +"Met la [code]resource[/code] modifiée en attente pour être prévisualisée. " +"Une fois la prévisualisation prête, la méthode [code]receiver_func[/code] du " +"[code]receiver[/code] sera appelée. Le [code]receiver_func[/code] doit " +"prendre les quatre arguments suivants : le chemin (\"path\") [String], la " +"[Texture] de l'aperçu (\"preview\"), la [Texture] de la vignette " +"(\"thumbnail_preview\") et les données personnées (\"userdata\") sous forme " +"de [Variant]. [code]userdata[/code] peut continir n'importe quel type de " +"données, et sera retourné quand [code]receiver_func[/code] sera appelé.\n" +"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, " +"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation " +"sera \"null\"." #: doc/classes/EditorResourcePreview.xml msgid "" @@ -27209,6 +27403,18 @@ msgid "" "[code]receiver_func[/code] will still be called, but the preview will be " "null." msgstr "" +"Met le fichier de ressource situé à [code]path[/code] en attente pour être " +"prévisualisé. Une fois la prévisualisation prête, la méthode " +"[code]receiver_func[/code] du [code]receiver[/code] sera appelée. Le " +"[code]receiver_func[/code] doit prendre les quatre arguments suivants : le " +"chemin (\"path\") [String], la [Texture] de l'aperçu (\"preview\"), la " +"[Texture] de la vignette (\"thumbnail_preview\") et les données personnées " +"(\"userdata\") sous forme de [Variant]. [code]userdata[/code] peut continir " +"n'importe quel type de données, et sera retourné quand [code]receiver_func[/" +"code] sera appelé.\n" +"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, " +"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation " +"sera \"null\"." #: doc/classes/EditorResourcePreview.xml msgid "Removes a custom preview generator." @@ -27484,10 +27690,19 @@ msgid "" "[b]Note:[/b] You must set the [member script_owner] for the custom context " "menu items to work." msgstr "" +"Similaire à [EditorResourcePicker], ce nœud [Control] est utilisé dans le " +"dock d'inspecteur de l'éditeur, mais seulement pour modifier la propriété " +"[code]script[/code] d'un [Node]. Les options par défaut pour créer de " +"nouvelles ressources de tous les sous-types possibles sont remplacées par " +"des boutons dédiés qui ouvrent le dialogue \"Attaché un Script\". Peut être " +"utilisé avec [EditorInspectorPlugin] pour recréer le même comportement.\n" +"[b]Note :[/b] Vous devez définir le [member script_owner] pour les éléments " +"de menu contextuel personnalisés fonctionnent." #: doc/classes/EditorScriptPicker.xml msgid "The owner [Node] of the script property that holds the edited resource." msgstr "" +"Le [Node] propriétaire de la propriété Script qui a la ressource modifiée." #: doc/classes/EditorSelection.xml msgid "Manages the SceneTree selection in the editor." @@ -27558,6 +27773,28 @@ msgid "" "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "the singleton using [method EditorInterface.get_editor_settings]." msgstr "" +"L'objet qui détient les paramètres de l'éditeur indépendant du projet. Ces " +"paramètres sont généralement visibles dans le menu [b]Éditeur > Paramètres " +"de l'éditeur[/b].\n" +"Les noms de propriété utilisent des délimiteurs avec des barres obliques (\"/" +"\") pour distinguer les sections. Les valeurs de réglage peuvent être de " +"tout type [Variant]. Il est recommandé d'utiliser la casse [code]snake_case[/" +"code] pour que les paramètres de l'éditeur soient compatibles avec l'éditeur " +"Godot lui-même.\n" +"L'accès aux paramètres peut être fait en utilisant les méthodes suivantes :\n" +"[codeblock]\n" +"# `settings.set(\"une/propriete\", value)` fonctionne aussi puisque cette " +"classe surcharge `_set()` en interne.\n" +"settings.set_setting(\"une/propriete\",value)\n" +"\n" +"# `settings.get(\"une/propriete\", value)` fonctionne aussi puisque cette " +"classe surcharge `_get()` en interne.\n" +"settings.get_setting(\"une/propriete\")\n" +"\n" +"var list_of_settings = settings.get_property_list()\n" +"[/codeblock]\n" +"[b]Note :[/b] Cette classe ne devrait être pas instanciée. Accédez plutôt au " +"singleton [method EditorInterface.get_editor_settings]" #: doc/classes/EditorSettings.xml msgid "" @@ -27580,10 +27817,29 @@ msgid "" "editor_settings.add_property_info(property_info)\n" "[/codeblock]" msgstr "" +"Ajoute une info de propriété personnalisée à une propriété. Le dictionnaire " +"doit contenir :\n" +"- [code]name[/code]: [String] (le nom de la propriété)\n" +"- [code]type[/code]: [int] (voir [enum Variant.Type])\n" +"- en option [code]hint[/code]: [int] (voir [enum PropertyHint]) et " +"[code]hint_string[/code]: [String]\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"editor_settings.set(\"category/property_name\", 0)\n" +"\n" +"var property_info = {\n" +" \"name\": \"category/property_name\",\n" +" \"type\": TYPE_INT,\n" +" \"hint\": PROPERTY_HINT_ENUM,\n" +" \"hint_string\": \"un,deux,trois\"\n" +"}\n" +"\n" +"editor_settings.add_property_info(property_info)\n" +"[/codeblock]" #: doc/classes/EditorSettings.xml msgid "Erases the setting whose name is specified by [code]property[/code]." -msgstr "" +msgstr "Efface le réglage nommé [code]property[/code]." #: doc/classes/EditorSettings.xml msgid "Returns the list of favorite files and directories for this project." @@ -27602,12 +27858,17 @@ msgid "" "subdirectory inside the settings path where project-specific settings are " "saved." msgstr "" +"Retourne le chemin des paramètres spécifiques à ce projet. Les projets ont " +"tous un sous-dossier unique où les paramètres spécifiques au projet sont " +"sauvegardés." #: doc/classes/EditorSettings.xml msgid "" "Returns the list of recently visited folders in the file dialog for this " "project." msgstr "" +"Retourne la liste des dossiers récemment visités dans le dialogue des " +"fichiers de ce projet." #: doc/classes/EditorSettings.xml msgid "" @@ -27622,6 +27883,11 @@ msgid "" "[code]settings/tmp[/code] - Used for temporary storage of files\n" "[code]settings/templates[/code] - Where export templates are located" msgstr "" +"Retourne le chemin des réglages généraux du moteur. Dans ce chemin, vous " +"pouvez trouver des chemins standards tels que :\n" +"[code]settings/tmp[/code] - L'emplacement où sont stockés les fichiers " +"temporaires\n" +"[code]settings/templates[/code] - L'emplacement où sont stockés les modèles" #: doc/classes/EditorSettings.xml msgid "" @@ -27991,6 +28257,14 @@ msgid "" "plug-n-play experience. A custom VCS plugin is supposed to inherit from " "[EditorVCSInterface] and override these virtual functions." msgstr "" +"Définit l'API que l'éditeur utilise pour extraire des informations du VCS " +"utilisé. La mise en œuvre de cette API est incluse dans les greffons VCS, " +"qui sont des scripts qui héritent de [EditorVCSInterface] et sont liés (à la " +"demande) à au singleton de [EditorVCSInterface]. Plutôt qu'accomplir la " +"tâche elle-même, toutes les fonctions virtuelles énumérées ci-dessous " +"appellent les fonctions surchargées internes dans les greffons VCS pour " +"fournir un fonctionnement automatique. Un greffon VCS personnalisé devrait " +"hériter de [EditorVCSInterface] et surcharger ces fonctions virtuelles." #: doc/classes/EditorVCSInterface.xml #, fuzzy @@ -28165,6 +28439,16 @@ msgid "" "created. [code]offset_minutes[/code] is the timezone offset in minutes, " "recorded from the system timezone where the commit was created." msgstr "" +"Une fonction d'aide pour créer un [Dictionnaire] des données d'un commit. " +"[code]msg[/code] est le message de commit. [code]author[/code] est une " +"simple chaîne intelligible contenant tous les détails de l'auteur, par " +"exemple son e-mail et le nom comme configurés dans le VCS. [code]id[/code] " +"est le code de hachage du commit, dans lequel votre VCS peut fournir un " +"identifiant unique pour chaque commit. [code]unix_timestamp[/code] est " +"l'horodatage Unix basé sur UTC de la date de création de la commit. " +"[code]offset_minutes[/code] is le décalage horaire par rapport à UTC, in " +"minutes, enregistré depuis la zone horaire du système lors de la création du " +"commit." #: doc/classes/EditorVCSInterface.xml msgid "" @@ -28279,6 +28563,15 @@ msgid "" "[code]project_managers[/code] - Array of Strings, project manager names\n" "[code]developers[/code] - Array of Strings, developer names" msgstr "" +"Retourne les informations des auteurs du moteur dans un dictionnaire.\n" +"[code]lead_developers[/code] - Un tableau de String, avec le nom de " +"développeurs principaux\n" +"[code]fondateurs[/code] - Un tableau de String, le nom des " +"fondateurs\n" +"[code]project_managers[/code] - Un tableau de String, le nom des chefs de " +"projet\n" +"[code]developers[/code] - Un tableau de String, le nom de " +"développeurs" #: doc/classes/Engine.xml msgid "" @@ -28288,6 +28581,11 @@ msgid "" "[code]copyright[/code], [code]license[/code]} describing subsections of the " "component" msgstr "" +"Retourne un Array d'information sur le copyright dans un dictionnaire.\n" +"[code]name[/code] - String, le nom du composant\n" +"[code]parts[/code] - Un table de Dictionary {[code]files[/code], " +"[code]copyright[/code], [code]license[/code]} décrivant chaque paragraphe de " +"la licence du composant" #: doc/classes/Engine.xml msgid "" @@ -28297,6 +28595,11 @@ msgid "" "[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/" "code], [code]bronze_donors[/code]}" msgstr "" +"Retourne un Dictionnaire des Arrays de noms des donateurs.\n" +"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], " +"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], " +"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/" +"code], [code]bronze_donors[/code]}" #: doc/classes/Engine.xml msgid "" @@ -36508,8 +36811,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -43582,7 +43885,7 @@ msgstr "Détermine si le [NavigationMeshInstance] est actif ou non." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -43602,7 +43905,7 @@ msgstr "La ressource [NavigationMesh] à utiliser." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -55594,6 +55897,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -76819,11 +77134,14 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "Cet activateur arrêtera les nœuds [Particles2D]." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +#, fuzzy +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "Cet activateur arrêtera la fonction _process du parent." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "Cet activateur arrêtera la fonction _physics_process du parent." #: doc/classes/VisibilityEnabler2D.xml @@ -85713,8 +86031,8 @@ msgstr "L'[Environment] du World." #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/gl.po b/doc/translations/gl.po index f11e8ba6d7..92ad8f3f22 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -348,7 +348,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3398,6 +3398,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30125,8 +30131,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36481,7 +36487,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36501,7 +36507,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47289,6 +47295,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74587,8 +74606,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/hi.po b/doc/translations/hi.po index d160c87d04..147b3b4099 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -347,7 +347,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3397,6 +3397,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30124,8 +30130,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36480,7 +36486,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36500,7 +36506,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47288,6 +47294,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74586,8 +74605,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/hu.po b/doc/translations/hu.po index 7388321bf7..cda670b22d 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -10,12 +10,13 @@ # balintmaci <balintmaci@gmail.com>, 2021. # Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021. # Szevin <kevingeiger25@gmail.com>, 2022. +# 6Leoo6 <leo.takacs@yahoo.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-26 23:53+0000\n" -"Last-Translator: Szevin <kevingeiger25@gmail.com>\n" +"PO-Revision-Date: 2022-06-19 11:54+0000\n" +"Last-Translator: 6Leoo6 <leo.takacs@yahoo.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/hu/>\n" "Language: hu\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -47,7 +48,7 @@ msgstr "Téma Tulajdonságai" #: doc/tools/make_rst.py msgid "Signals" -msgstr "Jelzések" +msgstr "jelek" #: doc/tools/make_rst.py msgid "Enumerations" @@ -365,7 +366,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3415,6 +3416,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30142,8 +30149,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36498,7 +36505,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36518,7 +36525,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47306,6 +47313,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66583,11 +66602,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74604,8 +74624,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/id.po b/doc/translations/id.po index c51e610f3d..da727b40e7 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -502,7 +502,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3808,6 +3808,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30549,8 +30555,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36925,7 +36931,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36945,7 +36951,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47755,6 +47761,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67040,11 +67058,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75067,8 +75086,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/is.po b/doc/translations/is.po index 4ef90cac62..ec65de5cfb 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -347,7 +347,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3397,6 +3397,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30124,8 +30130,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36480,7 +36486,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36500,7 +36506,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47288,6 +47294,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74586,8 +74605,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/it.po b/doc/translations/it.po index 6b71c5afb5..f1a35b0de3 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -515,9 +515,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4390,6 +4391,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -31313,8 +31320,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37738,7 +37745,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37759,7 +37766,7 @@ msgstr "Il singleton [EditorNavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48613,6 +48620,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -68007,11 +68026,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -76077,8 +76097,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 66474a0f66..8bb3d16322 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -486,9 +486,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4349,6 +4350,15 @@ msgstr "" "クであることのヒント。" #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"整数プロパティが、オプションで指定された 2D レンダー レイヤーを使用したビット" +"マスクであることのヒント。" + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -33372,8 +33382,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -39880,7 +39890,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -39901,7 +39911,7 @@ msgstr "[NavigationMeshGenerator] シングルトン。" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -50820,6 +50830,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -70609,12 +70631,16 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" +"アニメーションは物理フレーム中に進行します (すなわち [method Node." +"_physics_process])。" #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." @@ -78744,8 +78770,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ko.po b/doc/translations/ko.po index 99843f88e0..e3dd797c36 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -488,7 +488,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3568,6 +3568,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30434,8 +30440,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36827,7 +36833,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36847,7 +36853,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47796,6 +47802,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67111,11 +67129,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75153,8 +75172,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/lt.po b/doc/translations/lt.po index ca881ec842..fc686e4bb2 100644 --- a/doc/translations/lt.po +++ b/doc/translations/lt.po @@ -357,7 +357,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3407,6 +3407,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30134,8 +30140,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36490,7 +36496,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36510,7 +36516,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47298,6 +47304,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74596,8 +74615,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/lv.po b/doc/translations/lv.po index 7b6380006f..27ebbed1af 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -362,7 +362,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3412,6 +3412,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30142,8 +30148,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36498,7 +36504,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36518,7 +36524,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47306,6 +47312,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66583,11 +66601,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74604,8 +74623,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/mr.po b/doc/translations/mr.po index c13c395265..caaec0b107 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -345,7 +345,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3395,6 +3395,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30122,8 +30128,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36478,7 +36484,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36498,7 +36504,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47286,6 +47292,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74584,8 +74603,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 6f8e94abc8..6bdd8e4b1e 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -357,7 +357,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3407,6 +3407,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30134,8 +30140,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36490,7 +36496,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36510,7 +36516,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47298,6 +47304,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74596,8 +74615,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ne.po b/doc/translations/ne.po index a07c777543..d7f2a9f0cb 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -345,7 +345,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3395,6 +3395,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30122,8 +30128,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36478,7 +36484,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36498,7 +36504,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47286,6 +47292,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74584,8 +74603,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 54f5a9fd07..71605513cd 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -406,7 +406,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3464,6 +3464,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30194,8 +30200,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36550,7 +36556,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36570,7 +36576,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47358,6 +47364,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66636,11 +66654,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74657,8 +74676,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/pl.po b/doc/translations/pl.po index ca0992bc0e..6e5324af99 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -500,9 +500,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3891,6 +3892,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30702,8 +30709,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37136,7 +37143,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37157,7 +37164,7 @@ msgstr "Singleton [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48003,6 +48010,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67346,11 +67365,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75403,8 +75423,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/pt.po b/doc/translations/pt.po index 159f5eab13..6b214ae81a 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -495,7 +495,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4188,6 +4188,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -31008,8 +31014,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37409,7 +37415,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37429,7 +37435,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48233,6 +48239,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67560,11 +67578,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75589,8 +75608,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 012737c532..16779b76ff 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -525,9 +525,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4381,6 +4382,15 @@ msgstr "" "3D opcionalmente nomeadas." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Indica que uma propriedade integer é uma bitmask usando as camadas de " +"renderização 2D nomeadas opcionalmente." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -31342,8 +31352,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37776,7 +37786,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37797,7 +37807,7 @@ msgstr "O singleton [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48650,6 +48660,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -68034,11 +68056,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -76096,8 +76119,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ro.po b/doc/translations/ro.po index 7e2f0e03dc..dbc5017a08 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -373,7 +373,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3427,6 +3427,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30157,8 +30163,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36513,7 +36519,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36533,7 +36539,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47322,6 +47328,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66599,11 +66617,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74620,8 +74639,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ru.po b/doc/translations/ru.po index b398803cf7..ec2940636f 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -533,9 +533,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4486,6 +4487,15 @@ msgstr "" "использованием (опционально) именованных 3D-слоев физики." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Указывает, что целочисленное свойство является битовой маской с " +"использованием (опционально) именованных 2D-слоев рендеринга." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -31984,8 +31994,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -38437,7 +38447,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -38458,7 +38468,7 @@ msgstr "Синглтон [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -49443,6 +49453,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -69042,11 +69064,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -77122,8 +77145,8 @@ msgstr "[Environment] мира." #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 9eae2237dd..20caeea6c2 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -348,7 +348,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3398,6 +3398,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30128,8 +30134,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36484,7 +36490,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36504,7 +36510,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47292,6 +47298,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66569,11 +66587,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74590,8 +74609,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index cd2fdbb4f6..4d48a80e07 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -359,7 +359,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3409,6 +3409,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30139,8 +30145,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36495,7 +36501,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36515,7 +36521,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47303,6 +47309,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66580,11 +66598,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74601,8 +74620,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/sv.po b/doc/translations/sv.po index 9f98544e8c..4836ca862f 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -348,7 +348,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3398,6 +3398,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30125,8 +30131,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36481,7 +36487,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36501,7 +36507,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47289,6 +47295,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74587,8 +74606,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/th.po b/doc/translations/th.po index c70b6a3425..0bdffafffa 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -426,7 +426,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3492,6 +3492,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30282,8 +30288,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36669,7 +36675,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36689,7 +36695,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47541,6 +47547,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66846,11 +66864,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74874,8 +74893,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/tl.po b/doc/translations/tl.po index c07118cb6b..5ced19938d 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -387,7 +387,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3474,6 +3474,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30214,8 +30220,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36594,7 +36600,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36614,7 +36620,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47405,6 +47411,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66691,11 +66709,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74712,8 +74731,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 51a01cdf40..d7cc5bd8df 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -498,7 +498,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4176,6 +4176,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30962,8 +30968,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37370,7 +37376,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37391,7 +37397,7 @@ msgstr "[NavigationMeshGenerator] tekil nesnesi." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48226,6 +48232,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67546,11 +67564,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75595,8 +75614,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/uk.po b/doc/translations/uk.po index c370c6b192..22271dc2ea 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -477,7 +477,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3548,6 +3548,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30324,8 +30330,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36719,7 +36725,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36739,7 +36745,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47564,6 +47570,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66873,11 +66891,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74920,8 +74939,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 74ac1a139c..b813d4a4a5 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -477,7 +477,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3825,6 +3825,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30622,8 +30628,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37021,7 +37027,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37042,7 +37048,7 @@ msgstr "Đơn Nhất [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47880,6 +47886,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67206,11 +67224,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75261,8 +75280,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index 48df370c61..aed2ffbe21 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,8 +62,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-13 03:39+0000\n" -"Last-Translator: Magian <magian1127@gmail.com>\n" +"PO-Revision-Date: 2022-06-19 11:54+0000\n" +"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" "Language: zh_CN\n" @@ -71,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -516,9 +516,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4246,11 +4247,10 @@ msgid "" msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的2D物理层。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "Hints that an integer property is a bitmask using the optionally named 2D " "navigation layers." -msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的2D渲染层。" +msgstr "提示一个整数属性是一个掩码,使用着具名或不具名的 2D 导航层。" #: doc/classes/@GlobalScope.xml msgid "" @@ -4265,6 +4265,13 @@ msgid "" msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的3D物理层。" #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "提示一个整数属性是一个掩码,使用着具名或不具名的 2D 导航层。" + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -10670,13 +10677,12 @@ msgstr "" "如果已经存在一个给定 [code]id[/code] 的点,它的位置和权重将被更新为给定值。" #: doc/classes/AStar2D.xml -#, fuzzy msgid "" "Returns whether there is a connection/segment between the given points. If " "[code]bidirectional[/code] is [code]false[/code], returns whether movement " "from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" -"返回两个给定点是否通过线段直接连接。如果 [code]bidirectional[/code] 为 " +"返回两个给定点之间是否存在连接/线段。如果 [code]bidirectional[/code] 为 " "[code]false[/code],则返回是否可以通过此段从 [code]id[/code] 到 [code]to_id[/" "code] 进行移动。" @@ -10948,7 +10954,6 @@ msgid "Captures audio from an audio bus in real-time." msgstr "从音频总线上实时捕捉音频。" #: doc/classes/AudioEffectCapture.xml -#, fuzzy msgid "" "AudioEffectCapture is an AudioEffect which copies all audio frames from the " "attached audio effect bus into its internal ring buffer.\n" @@ -10959,10 +10964,11 @@ msgid "" "microphone, the format of the samples will be stereo 32-bit floating point " "PCM." msgstr "" -"音频效果捕获是一种音频效果,可将所附音频效果总线的所有音频帧复制到其内部环缓" -"冲器中。\n" -"应用程序代码应使用 [method get_buffer]从该环缓冲器中消耗这些音频帧,并根据需" -"要进行处理,例如从麦克风捕获数据、实现应用程序定义的效果或通过网络传输音频。" +"AudioEffectCapture 是一种 AudioEffect,可将所附音频效果总线的所有音频帧复制到" +"其内部的环形缓冲器中。\n" +"应用程序代码应使用 [method get_buffer] 从该环形缓冲器中消耗这些音频帧,并根据" +"需要进行处理,例如从麦克风捕获数据、实现应用程序定义的效果或通过网络传输音" +"频。从麦克风捕获音频数据时,样本的格式为立体声 32 位浮点数 PCM。" #: doc/classes/AudioEffectCapture.xml msgid "" @@ -23728,9 +23734,8 @@ msgid "" msgstr "渲染提供给它的[Curve]。简化了绘制曲线和/或保存为图像文件的任务。" #: doc/classes/CurveTexture.xml -#, fuzzy msgid "The [Curve] that is rendered onto the texture." -msgstr "渲染到纹理上的[code]curve[/code]。" +msgstr "渲染到纹理上的 [Curve]。" #: doc/classes/CurveTexture.xml msgid "" @@ -23738,6 +23743,8 @@ msgid "" "represent high-frequency data better (such as sudden direction changes), at " "the cost of increased generation time and memory usage." msgstr "" +"纹理宽度(单位为像素)。较大的值能够更好地表示高频数据(例如方向的突变),但" +"会增加生成时间和内存占用。" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -24161,6 +24168,8 @@ msgid "" "duplicate keys will not be copied over, unless [code]overwrite[/code] is " "[code]true[/code]." msgstr "" +"将 [code]dictionary[/code] 中的元素添加到这个 [Dictionary] 中。默认情况下,不" +"会复制重复的键,除非 [code]overwrite[/code] 为 [code]true[/code]。" #: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." @@ -26779,6 +26788,20 @@ msgid "" " return state\n" "[/codeblock]" msgstr "" +"覆盖这个方法可用于提供想要保存的状态数据,类似视图位置、网格设置、折叠情况" +"等。会在保存场景(再次打开时保留状态)和切换标签页(切回标签页时恢复状态)时" +"用到。这些数据会自动保存到编辑器元数据文件夹中各个场景的 [code]editstate[/" +"code] 文件中。如果你想要为插件保存全局(与场景无关)的编辑器数据,你可以换成 " +"[method get_window_layout]。\n" +"请使用 [method set_state] 恢复保存的状态。\n" +"[b]注意:[/b]重要的设置应该和项目一起进行持久化,不应该用这个方法来保存。\n" +"[b]注意:[/b]你只有先实现 [method get_plugin_name],状态才能够进行正确的保存" +"和恢复。\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -26803,6 +26826,17 @@ msgid "" " configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" "[/codeblock]" msgstr "" +"覆盖这个方法可用于提供该插件的 GUI 布局或者任何其他你想要保存的数据。会在调" +"用 [method queue_save_layout] 保存项目的编辑器布局或者编辑器布局发生改变(例" +"如修改停靠面板的位置)时用到。数据会保存到编辑器元数据目录的 " +"[code]editor_layout.cfg[/code] 文件中。\n" +"请使用 [method set_window_layout] 恢复保存的布局。\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -26941,6 +26975,15 @@ msgid "" " preferred_color = data.get(\"my_color\", Color.white)\n" "[/codeblock]" msgstr "" +"恢复用 [method get_state] 保存的状态。这个方法会在编辑器的当前场景标签页发生" +"改变时调用。\n" +"[b]注意:[/b]你的插件必须实现 [method get_plugin_name],否则无法被识别,这个" +"方法也不会被调用。\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -26955,6 +26998,16 @@ msgid "" "Color.white)\n" "[/codeblock]" msgstr "" +"恢复用 [method get_window_layout] 保存的插件 GUI 布局和数据。编辑器启动时会调" +"用每一个插件的这个方法。请使用提供的 [code]configuration[/code] 文件读取你保" +"存的数据。\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -32816,7 +32869,6 @@ msgid "Gradient-filled texture." msgstr "渐变填充纹理。" #: doc/classes/GradientTexture.xml -#, fuzzy msgid "" "GradientTexture uses a [Gradient] to fill the texture data. The gradient " "will be filled from left to right using colors obtained from the gradient. " @@ -32825,9 +32877,10 @@ msgid "" "at fixed steps (see [member width]). See also [GradientTexture2D] and " "[CurveTexture]." msgstr "" -"GradientTexture使用[Gradient]来填充纹理数据。渐变将使用从中获得的颜色从左到右" -"填充。这意味着纹理不一定代表渐变的精确副本,而是以固定的步长从渐变中获得的样" -"本的插值,见[member width]。" +"GradientTexture 使用 [Gradient] 来填充纹理数据。渐变将使用从中获得的颜色从左" +"到右填充。这意味着纹理不一定代表渐变的精确副本,而是以固定的步长从渐变中获得" +"的样本的插值(见 [member width])。另请参阅 [GradientTexture2D] 和 " +"[CurveTexture]。" #: doc/classes/GradientTexture.xml msgid "The [Gradient] that will be used to fill the texture." @@ -32842,7 +32895,6 @@ msgid "Gradient-filled 2D texture." msgstr "使用渐变填充的 2D 纹理。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "" "The texture uses a [Gradient] to fill the texture data in 2D space. The " "gradient is filled according to the specified [member fill] and [member " @@ -32854,8 +32906,8 @@ msgid "" msgstr "" "该纹理使用 [Gradient] 渐变来填充 2D 空间纹理数据。渐变会根据 [member fill] " "和 [member repeat] 类型,使用从渐变中获取的颜色进行填充。该纹理未必精确表示该" -"渐变,可以是从该渐变上按照固定步长进行采样后再进行插值(请参阅 [member " -"width] 和 [member height])。" +"渐变,可以是从该渐变上按照固定步长进行采样后再进行插值(见 [member width] 和 " +"[member height])。另请参阅 [GradientTexture] 和 [CurveTexture]。" #: doc/classes/GradientTexture2D.xml msgid "" @@ -33789,11 +33841,12 @@ msgstr "" "[code]pos[/code] 应该使用 GridMap 的本地坐标空间。" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy msgid "" "If [code]true[/code], this GridMap uses cell navmesh resources to create " "navigation regions." -msgstr "如果[code]true[/code],根据流程相关通知更新动画。" +msgstr "" +"为 [code]true[/code] 时,这个 GridMap 会使用单元格的导航网格资源来创建导航地" +"区。" #: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." @@ -33858,7 +33911,7 @@ msgstr "指定的 [MeshLibrary]。" #: modules/gridmap/doc_classes/GridMap.xml msgid "The navigation layers the GridMap generates its navigation regions in." -msgstr "" +msgstr "GridMap 生成导航地区的导航层。" #: modules/gridmap/doc_classes/GridMap.xml msgid "" @@ -36982,7 +37035,6 @@ msgid "" msgstr "在映射数据库中添加新的映射条目(SDL2 格式)。可选更新已连接的设备。" #: doc/classes/Input.xml -#, fuzzy msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " @@ -36993,9 +37045,8 @@ msgid "" "want precise control over the timing of event handling." msgstr "" "将当前缓冲区内的所有输入事件发送给游戏循环。这些事件可能是由于累积输入" -"([method set_use_accumulated_input])或敏捷输入刷新([member " -"ProjectSettings.input_devices/buffering/agile_event_flushing])而被缓冲的结" -"果。\n" +"([member use_accumulated_input])或敏捷输入刷新([member ProjectSettings." +"input_devices/buffering/agile_event_flushing])而被缓冲的结果。\n" "引擎已经会在关键的执行点执行此操作,至少每帧一次。然而,在你想要精确控制事件" "处理时间的高级情况下,这可能是有用的。" @@ -37513,12 +37564,10 @@ msgstr "" "MOUSE_MODE_CONFINED] 时则是限制在游戏窗口内。" #: doc/classes/Input.xml -#, fuzzy msgid "Controls the mouse mode. See [enum MouseMode] for more information." -msgstr "设置鼠标模式。有关更多信息,请参阅常量。" +msgstr "控制鼠标模式。详情请参阅 [enum MouseMode]。" #: doc/classes/Input.xml -#, fuzzy msgid "" "If [code]true[/code], similar input events sent by the operating system are " "accumulated. When input accumulation is enabled, all input events generated " @@ -37531,9 +37580,9 @@ msgid "" "while the user is drawing the line to get results that closely follow the " "actual input." msgstr "" -"启用或禁用操作系统发送的类似输入事件的累积。当启用输入累积时,在一帧中产生的" -"所有输入事件将被合并,并在该帧完成渲染时发出。因此,这限制了每秒的输入方法调" -"用次数,使之与渲染FPS相一致。\n" +"如果为 [code]true[/code],会对操作系统发送的类似输入事件进行累积。当启用输入" +"累积时,在一帧中产生的所有输入事件将被合并,并在该帧完成渲染时发出。因此,这" +"限制了每秒的输入方法调用次数,使之与渲染FPS相一致。\n" "输入累加在默认情况下是启用的。它可以被禁用,将以增加CPU使用率为代价,获得稍微" "更精确及更灵敏的输入。在需要自由绘制线条的应用中,一般应用在用户绘制线条时禁" "用输入累加,以获得紧跟实际输入的结果。" @@ -37925,9 +37974,10 @@ msgstr "" "被释放。" #: doc/classes/InputEventJoypadButton.xml +#, fuzzy msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" "如果控制器支持,则表示用户用手指在按钮上施加的压力。范围从 [code]0[/code] 到 " "[code]1[/code]。" @@ -38261,7 +38311,6 @@ msgid "Input event type for mouse motion events." msgstr "鼠标移动事件的输入事件类型。" #: doc/classes/InputEventMouseMotion.xml -#, fuzzy msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" @@ -38276,11 +38325,11 @@ msgstr "" "包含鼠标和笔的运动信息。支持相对、绝对位置和速度。请参阅 [method Node." "_input]。\n" "[b]注意:[/b]默认情况下,这个事件最多只能在每一帧渲染中发出一次。如果你需要更" -"精确的输入报告,请用 [code]false[/code] 调用 [method Input." -"set_use_accumulated_input] 来使事件尽可能频繁地发射。如果你使用 " -"InputEventMouseMotion 来画线,请考虑同时实现 [url=https://en.wikipedia.org/" -"wiki/Bresenham%27s_line_algorithm]Bresenham 的线条算法[/url],以避免在用户快" -"速移动鼠标时出现可见的线条空隙。" +"精确的输入报告,请将 [member Input.use_accumulated_input] 设为 [code]false[/" +"code],让事件尽可能频繁地发射。如果你使用 InputEventMouseMotion 来画线,请考" +"虑同时实现 [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham 的线条算法[/url],以避免在用户快速移动" +"鼠标时出现可见的线条空隙。" #: doc/classes/InputEventMouseMotion.xml msgid "Mouse and input coordinates" @@ -43555,16 +43604,15 @@ msgid "Node used for displaying a [Mesh] in 2D." msgstr "用于在2D中显示[Mesh]的节点。" #: doc/classes/MeshInstance2D.xml -#, fuzzy msgid "" "Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " "automatically created from an existing [Sprite] via a tool in the editor " "toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " "MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" -"用于在2D中显示[Mesh]的节点。可以通过编辑器工具栏上的工具从现有的[Sprite]构" -"建。选择 \"Sprite\",然后选择 \"转换为Mesh2D\",在弹出的窗口中选择设置并按下 " -"\"创建Mesh2D\"。" +"用于在 2D 中显示 [Mesh] 的节点。可以通过编辑器工具栏上的工具从现有的 " +"[Sprite] 构建。选中 [Sprite] 节点,然后在 2D 编辑器视区顶部选择[b]精灵 > 转换" +"为 MeshInstance2D[/b]。" #: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." @@ -44562,9 +44610,8 @@ msgstr "" "导航网格之间的交点。如果找到多个交点,则返回最接近线段起点的交点。" #: doc/classes/Navigation.xml -#, fuzzy msgid "Returns the [RID] of the navigation map on the [NavigationServer]." -msgstr "返回这个代理在 [NavigationServer] 上的 [RID]。" +msgstr "返回这个导航地图在 [NavigationServer] 上的 [RID]。" #: doc/classes/Navigation.xml msgid "" @@ -44595,6 +44642,8 @@ msgid "" "A bitfield determining all navigation map layers the navigation can use on a " "[method Navigation.get_simple_path] path query." msgstr "" +"位域,用于决定在使用 [method Navigation.get_simple_path] 进行路径请求时,导航" +"所能用到的导航地图层。" #: doc/classes/Navigation.xml msgid "" @@ -44608,7 +44657,7 @@ msgstr "" #: doc/classes/NavigationServer.xml msgid "" "Emitted when a navigation map is updated, when a region moves or is modified." -msgstr "" +msgstr "当导航地图更新时、地区移动或被修改时发出。" #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." @@ -44656,13 +44705,14 @@ msgid "" "A bitfield determining all navigation map layers the navigation can use on a " "[method Navigation2D.get_simple_path] path query." msgstr "" +"位域,用于决定在使用 [method Navigation2D.get_simple_path] 进行路径请求时,导" +"航所能用到的导航地图层。" #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "访问底层 2D 导航的服务器接口。" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" @@ -44699,8 +44749,11 @@ msgstr "" "即生效的。SceneTree 中导航相关的节点对地图、地区、代理作出的修改也是如此,通" "过脚本作出的修改亦然。\n" "两个地区必须共有一条相似的边界(edge)才能相连。如果一条边界的两个顶点" -"(vertex)与另一条边界的对应顶点的距离小于 [member Navigation." -"edge_connection_margin],则认为这两条边界相连。\n" +"(vertex)与另一条边界的对应顶点的距离小于 [code]edge_connection_margin[/" +"code],则认为这两条边界相连。\n" +"你可以通过 [method Navigation2DServer.region_set_navigation_layers] 为地区设" +"置导航层,使用 [method Navigation2DServer.map_get_path] 请求路径时会对导航层" +"进行检查。这样就能够对 2D 对象启用或禁用某些区域。\n" "要使用防撞系统,可以使用代理。你可以设置代理的目标速度,服务器就会使用修正后" "的速度触发回调。\n" "[b]注意:[/b]防撞系统会忽略地区。直接使用修正后的速度可能会将代理推到可导航区" @@ -44735,6 +44788,12 @@ msgid "" "agent_set_callback] again with a [code]null[/code] object as the " "[code]receiver[/code]." msgstr "" +"在 RVO 处理末尾调用的回调。如果手动创建了回调,并且代理位于导航地图上,就会为" +"该代理计算避障,并将计算出的安全速度 [code]safe_velocity[/code] 通过信号发送" +"给 [code]receiver[/code] 对象上名为 [code]method[/code] 的方法。\n" +"[b]注意:[/b]只要代理还在导航地图上且未被释放,创建的回调就始终会进行处理,无" +"论 SceneTree 的状态如何。要禁用某个代理的回调分发,请再次使用 [method " +"agent_set_callback],为 [code]receiver[/code] 设置为 [code]null[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Puts the agent in the map." @@ -44805,9 +44864,8 @@ msgid "" msgstr "返回所有与请求的导航地图 [code]map[/code] 关联的导航代理的 [RID]。" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." -msgstr "获取被解析文件中的当前行(目前未实现)。" +msgstr "返回地图单元格高度。[b]注意:[/b]尚未实现。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." @@ -44837,6 +44895,8 @@ msgid "" "[code]navigation_layers[/code] is a bitmask of all region layers that are " "allowed to be in the path." msgstr "" +"返回从起点到达终点的导航路径。[code]navigation_layers[/code] 是允许在路径中出" +"现的所有地区层的位掩码。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44853,11 +44913,10 @@ msgid "Sets the map active." msgstr "设置地图的激活态。" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "" "Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" "b] Currently not implemented." -msgstr "设置用于焊接导航网格多边形的地图单元格高度。" +msgstr "设置用于焊接导航网格多边形的地图单元格高度。[b]注意:[/b]尚未实现。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." @@ -44878,6 +44937,8 @@ msgid "" "index between 0 and the return value of [method " "region_get_connections_count]." msgstr "" +"返回连接门的终点。[code]connection[/code] 是 0 和 [method " +"region_get_connections_count] 返回值之间的索引号。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44885,18 +44946,18 @@ msgid "" "an index between 0 and the return value of [method " "region_get_connections_count]." msgstr "" +"返回连接门的起点。[code]connection[/code] 是 0 和 [method " +"region_get_connections_count] 返回值之间的索引号。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "" "Returns how many connections this [code]region[/code] has with other regions " "in the map." -msgstr "返回 [code]点[/code]在平面上的正交投影。" +msgstr "返回 [code]region[/code] 地区与其他地区在地图上有多少连接。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." -msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" +msgstr "返回 [code]region[/code] 地区的进入消耗 [code]enter_cost[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44905,19 +44966,16 @@ msgid "" msgstr "返回请求的导航地区 [code]region[/code] 所关联的导航地图的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the region's navigation layers." -msgstr "返回该项的导航网格。" +msgstr "返回该地区的导航层。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." -msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" +msgstr "返回 [code]region[/code] 地区的移动消耗 [code]travel_cost[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." -msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。" +msgstr "设置 [code]region[/code] 地区的进入消耗 [code]enter_cost[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." @@ -44928,6 +44986,8 @@ msgid "" "Set the region's navigation layers. This allows selecting regions from a " "path request (when using [method Navigation2DServer.map_get_path])." msgstr "" +"设置该地区的导航层。可用于(使用 [method Navigation2DServer.map_get_path])请" +"求路径时对地区进行选择。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." @@ -44938,9 +44998,8 @@ msgid "Sets the global transformation for the region." msgstr "设置该地区的全局变换。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." -msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。" +msgstr "设置 [code]region[/code] 地区的移动消耗 [code]travel_cost[/code]。" #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." @@ -44962,6 +45021,15 @@ msgid "" "position from this function should be used as the next movement position for " "the agent's parent Node." msgstr "" +"导航中使用的 3D 代理,可以在前往某个位置时躲避静态和动态障碍物。躲避动态障碍" +"物使用的是 RVO(Reciprocal Velocity Obstacles,相对速度障碍物)防撞算法。代理" +"需要导航数据才能正确工作。默认情况下,这个节点会在默认的 [World] 导航地图中进" +"行注册。如果这个节点是 [Navigation] 节点的子项,那么就会在这个导航节点的导航" +"地图中进行注册,也可以使用 [method set_navigation] 函数直接设置导航节点。" +"[NavigationAgent] 是物理安全的。\n" +"[b]注意:[/b]使用 [method set_target_location] 之后,必须在每个物理帧使用一" +"次 [method get_next_location] 函数来更新 NavigationAgent 的内部路径逻辑。这个" +"函数返回的向量位置应该用作该代理的父节点的下一次移动位置。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -44992,6 +45060,11 @@ msgid "" "for the agents movement as this function also updates the internal path " "logic." msgstr "" +"返回这个代理从起点到终点的当前路径,使用全局坐标。该路径只会在目标位置发生变" +"化,或者代理要求重新计算路径时更新。路径数组不应直接用作移动路径,代理有其内" +"部的路径逻辑,手动修改路径数组可能会造成破坏。请在每一个物理帧中调用一次 " +"[method get_next_location] 获取该代理的下一个路径点,这个函数会更新其内部的路" +"径逻辑。" #: doc/classes/NavigationAgent.xml msgid "" @@ -45015,9 +45088,13 @@ msgid "" "the navigation map for the NavigationAgent and also update the agent on the " "NavigationServer." msgstr "" +"返回这个 NavigationAgent 节点的导航地图的 [RID]。这个函数返回的始终是在 " +"NavigationAgent 上设置的地图,不是 NavigationServer 上的抽象代理所使用的地" +"图。如果通过 NavigationServer API 修改了代理的地图,该 NavigationAgent 节点是" +"不会感知到地图的变化的。请使用 [method set_navigation_map] 修改该 " +"NavigationAgent 的导航地图,能够同时在 NavigationServer 上的代理。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "" "Returns the next location in global coordinates that can be moved to, making " "sure that there are no static objects in the way. If the agent does not have " @@ -45025,8 +45102,9 @@ msgid "" "use of this function once every physics frame is required to update the " "internal path logic of the NavigationAgent." msgstr "" -"返回可以移动至的 [Vector2] 全局坐标,确保中途没有静态物体阻挡。如果代理没有导" -"航路径,则会返回代理父节点的原点。" +"返回可以移动至的下一个位置,使用全局坐标,确保中途没有静态物体阻挡。如果代理" +"没有导航路径,则会返回代理父节点的位置。必须在每个物理帧都调用一次这个函数," +"更新 NavigationAgent 内部的路径逻辑。" #: doc/classes/NavigationAgent.xml msgid "Returns the [RID] of this agent on the [NavigationServer]." @@ -45076,6 +45154,8 @@ msgid "" "Sets the [RID] of the navigation map this NavigationAgent node should use " "and also updates the [code]agent[/code] on the NavigationServer." msgstr "" +"设置这个 NavigationAgent 节点所应使用的导航地图的 [RID],同时还会更新 " +"NavigationServer 上的代理 [code]agent[/code]。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -45101,6 +45181,10 @@ msgid "" "that the developer baked with appropriate agent radius or height values are " "required to support different-sized agents." msgstr "" +"这个 NavigationAgent 的任何向量位置的 Y 坐标值都会减去 NavigationAgent 的高度" +"偏移量。NavigationAgent 的高度偏移量不会发生改变,也不会影响导航网格和寻路结" +"果。如果其他导航地图使用了带有导航网格的地区,开发者使用合适的代理半径或高度" +"对其进行了烘焙,那么就必须支持不同大小的代理。" #: doc/classes/NavigationAgent.xml msgid "" @@ -45137,6 +45221,8 @@ msgid "" "belongs to. On path requests the agent will ignore navmeshes without at " "least one matching layer." msgstr "" +"位域,用于决定该 [NavigationAgent] 所属的导航地图层。请求路径时,代理会忽略没" +"有任何匹配层的导航网格。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." @@ -45219,6 +45305,15 @@ msgid "" "position from this function should be used as the next movement position for " "the agent's parent Node." msgstr "" +"导航中使用的 2D 代理,可以在前往某个位置时躲避静态和动态障碍物。躲避动态障碍" +"物使用的是 RVO(Reciprocal Velocity Obstacles,相对速度障碍物)防撞算法。代理" +"需要导航数据才能正确工作。默认情况下,这个节点会在默认的 [World2D] 导航地图中" +"进行注册。如果这个节点是 [Navigation2D] 节点的子项,那么就会在这个导航节点的" +"导航地图中进行注册,也可以使用 [method set_navigation] 函数直接设置导航节点。" +"[NavigationAgent2D] 是物理安全的。\n" +"[b]注意:[/b]使用 [method set_target_location] 之后,必须在每个物理帧使用一" +"次 [method get_next_location] 函数来更新 NavigationAgent 的内部路径逻辑。这个" +"函数返回的向量位置应该用作该代理的父节点的下一次移动位置。" #: doc/classes/NavigationAgent2D.xml msgid "" @@ -45265,6 +45360,8 @@ msgid "" "belongs to. On path requests the agent will ignore navmeshes without at " "least one matching layer." msgstr "" +"位域,用于决定该 [NavigationAgent2D] 所属的导航地图层。请求路径时,代理会忽略" +"没有任何匹配层的导航网格。" #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." @@ -45297,11 +45394,11 @@ msgid "" msgstr "通过根据 [Mesh] 设置顶点和索引来初始化导航网格。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Returns whether the specified [code]bit[/code] of the [member " "geometry_collision_mask] is set." -msgstr "返回[member geometry/collision_mask]的指定[code]bit[/code]是否被设置。" +msgstr "" +"返回 [member geometry_collision_mask] 上指定的 [code]bit[/code] 是否已设置。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -45320,17 +45417,16 @@ msgid "" msgstr "返回包含用于创建多边形的所有顶点的[PoolVector3Array]。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" "code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" "code] in the [member geometry_collision_mask]." msgstr "" -"如果 [code]value[/code] 为 [code]true[/code],则在 [member geometry/" -"collision_mask] 中设置指定的 [code]bit[/code]。\n" -"如果 [code]value[/code] 为 [code]false[/code],则在 [member geometry/" -"collision_mask] 中清除指定的 [code]bit[/code]。" +"如果 [code]value[/code] 为 [code]true[/code],则在 [member " +"geometry_collision_mask] 中设置指定的 [code]bit[/code]。\n" +"如果 [code]value[/code] 为 [code]false[/code],则在 [member " +"geometry_collision_mask] 中清除指定的 [code]bit[/code]。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -45339,7 +45435,6 @@ msgid "" msgstr "设置顶点,然后使用 [method add_polygon] 方法创建多边形。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" @@ -45347,24 +45442,22 @@ msgid "" "multiple of [member cell_height]." msgstr "" "地板到天花板的最小高度,仍然允许被认为是可行走的地板。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/height] 的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell_height] 的倍数。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " "multiple of [member cell_height]." msgstr "" "被认为仍可穿越的最小墙壁高度。\n" -"[b]注意:[/b]烘焙时,该值将向下舍入到最接近的 [member cell/height] 的倍数。" +"[b]注意:[/b]烘焙时,该值将向下舍入到最接近的 [member cell_height] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "The maximum slope that is considered walkable, in degrees." msgstr "认为可行走的最大坡度,单位是度。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" @@ -45372,7 +45465,7 @@ msgid "" "multiple of [member cell_size]." msgstr "" "侵蚀/缩小远离障碍物的高度场的可行走区域距离。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/size] 的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell_size] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "The Y axis cell size to use for fields." @@ -45396,46 +45489,42 @@ msgid "" msgstr "简化轮廓的边界边缘应偏离原始原始轮廓的最大距离。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " "multiple of [member cell_size]." msgstr "" "沿网格边界的轮廓的最大允许长度。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell/size]的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell_size]的倍数。" #: doc/classes/NavigationMesh.xml msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "如果为 [code]true[/code],则标记边缘间的跨度为不可行走。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " "is within [member agent_max_climb] of a walkable neighbor." msgstr "" -"如果为 [code]true[/code],如果它们的最大值在可行走邻域的 [member agent/" -"max_climb] 内,则将不可行走范围标记为可行走。" +"如果为 [code]true[/code],如果它们的最大值在可行走邻域的 [member " +"agent_max_climb] 内,则将不可行走范围标记为可行走。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]true[/code], marks walkable spans as not walkable if the clearance " "above the span is less than [member agent_height]." msgstr "" -"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent/height],则将" +"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent_height],则将" "可行走范围标记为不可行走。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The physics layers to scan for static colliders.\n" "Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" "用于扫描静态碰撞的物理层。\n" -"仅在 [member geometry/parsed_geometry_type]是[constant " +"仅在 [member geometry_parsed_geometry_type] 是 [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] 或 [constant PARSED_GEOMETRY_BOTH] 时才使" "用。" @@ -45452,7 +45541,6 @@ msgid "" msgstr "烘焙时使用的几何体的源。参阅 [enum SourceGeometryMode]。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The name of the group to scan for geometry.\n" "Only used when [member geometry_source_geometry_mode] is [constant " @@ -45460,7 +45548,7 @@ msgid "" "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" "要扫描的几何体组的名称。\n" -"只有当 [member geometry/source_geometry_mode]是[constant " +"只有当 [member geometry_source_geometry_mode] 是 [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] 或 [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT] 时才使用。" @@ -45529,13 +45617,12 @@ msgstr "" "将网格实例解析为几何体。这包括 [MeshInstance]、[CSGShape] 和 [GridMap] 节点。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " "the layers specified by [member geometry_collision_mask]." msgstr "" -"将 [StaticBody] 碰撞器解析为几何体。碰撞器应位于 [member geometry/" -"collision_mask] 指定的任何层中。" +"将 [StaticBody] 碰撞器解析为几何体。碰撞器应位于 [member " +"geometry_collision_mask] 指定的任何层中。" #: doc/classes/NavigationMesh.xml msgid "" @@ -45555,21 +45642,19 @@ msgid "" msgstr "递归扫描 [NavigationMeshInstance] 的子节点以获取几何体。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " "group is specified by [member geometry_source_group_name]." msgstr "" -"以递归方式扫描组中的节点及其子节点以获取几何图形。该组由 [member geometry/" -"source_group_name] 指定。" +"以递归方式扫描组中的节点及其子节点以获取几何图形。该组由 [member " +"geometry_source_group_name] 指定。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Uses nodes in a group for geometry. The group is specified by [member " "geometry_source_group_name]." msgstr "" -"使用一个组中的节点进行几何运算。该组由 [member geometry/source_group_name] 指" +"使用一个组中的节点进行几何运算。该组由 [member geometry_source_group_name] 指" "定。" #: doc/classes/NavigationMesh.xml @@ -45635,7 +45720,6 @@ msgstr "" "[NavigationMeshInstance] 使用。" #: doc/classes/NavigationMeshGenerator.xml -#, fuzzy msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " @@ -45646,8 +45730,8 @@ msgid "" msgstr "" "将导航数据烘焙至提供的 [code]nav_mesh[/code] 中。解析的是提供的根节点 " "[code]root_node[/code] 的子节点,或可能包含原始几何体的分组。解析行为可以通" -"过 [NavigationMesh] 的 [member NavigationMesh.geometry/parsed_geometry_type] " -"和 [member NavigationMesh.geometry/source_geometry_mode] 属性控制。" +"过 [NavigationMesh] 的 [member NavigationMesh.geometry_parsed_geometry_type] " +"和 [member NavigationMesh.geometry_source_geometry_mode] 属性控制。" #: doc/classes/NavigationMeshGenerator.xml msgid "" @@ -45678,6 +45762,18 @@ msgid "" "The cost of traveling distances inside this region can be controlled with " "the [member travel_cost] multiplier." msgstr "" +"[NavigationMesh] 的实例。[Navigation] 节点根据它的 [NavigationMesh] 资源来确" +"定哪些可以进行导航、哪些不能。\n" +"默认情况下,这个节点会在默认的 [World] 导航地图中进行注册。如果这个节点是 " +"[Navigation] 节点的子项,就会在该导航节点的导航地图中进行注册。\n" +"如果两个地图共享类似的边界,就可以相互连接。你可以通过 [method " +"NavigationServer.map_set_edge_connection_margin] 设置两个顶点连接两条边界所需" +"的最小距离。\n" +"[b]注意:[/b]将两个地区的导航网格相互重叠并不足以将其相连。它们必须共享类似的" +"边界。\n" +"从另一个地区进入这个地图的消耗可以通过 [member enter_cost] 进行控制。\n" +"[b]注意:[/b]如果起点已经位于这个地区之中,这个值不会加入到路径消耗之中。\n" +"在这个地区中移动所需的消耗可以通过 [member travel_cost] 系数进行控制。" #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -45715,11 +45811,14 @@ msgstr "决定该 [NavigationMeshInstance] 已启用还是已禁用。" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" +"当从另一个导航地区的网格进入这个地区的导航网格进行寻路时,会将进入消耗 " +"[code]enter_cost[/code] 加入路径长度,从而确定最短路径。" #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -45728,6 +45827,9 @@ msgid "" "navmeshes without matching layers will be ignored and the navigation map " "will only proximity merge different navmeshes with matching layers." msgstr "" +"位域,用于决定该 [NavigationMesh] 所属的导航地图层。使用 [method " +"NavigationServer.map_get_path] 请求路径时会忽略没有任何匹配层的导航网格,导航" +"地图只会将拥有匹配层的导航网格进行近似合并。" #: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." @@ -45735,11 +45837,14 @@ msgstr "使用的 [NavigationMesh] 资源。" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" +"当在这个地区的导航网格中进行寻路时,会将已移动的距离乘上移动消耗 " +"[code]travel_cost[/code],从而确定最短路径。" #: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." @@ -45754,7 +45859,6 @@ msgid "3D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 3D 障碍物。" #: doc/classes/NavigationObstacle.xml -#, fuzzy msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " @@ -45765,7 +45869,9 @@ msgid "" msgstr "" "导航中用于防撞的 3D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation] 节点的子项实现,也可以使用 [method set_navigation]。" -"[NavigationObstacle] 是物理安全的。" +"[NavigationObstacle] 是物理安全的。\n" +"[b]注意:[/b]障碍物应作为处理持续移动的物体的最后手段,无法进行高效的(重新)" +"烘焙。" #: doc/classes/NavigationObstacle.xml msgid "" @@ -45803,7 +45909,6 @@ msgid "2D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 2D 障碍物。" #: doc/classes/NavigationObstacle2D.xml -#, fuzzy msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " @@ -45814,7 +45919,9 @@ msgid "" msgstr "" "导航中用于防撞的 2D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation2D] 节点的子项实现,也可以使用 [method set_navigation]。" -"[NavigationObstacle2D] 是物理安全的。" +"[NavigationObstacle2D] 是物理安全的。\n" +"[b]注意:[/b]障碍物应作为处理持续移动的物体的最后手段,这些物体无法进行高效的" +"(重新)烘焙。" #: doc/classes/NavigationObstacle2D.xml msgid "" @@ -45926,6 +46033,9 @@ msgid "" "NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " "behind the scene)." msgstr "" +"返回这个导航多边形的 [NavigationMesh]。这个导航网格可用于使用 [method " +"NavigationServer.region_set_navmesh] API 直接更新某个地区的导航网格(2D 在底" +"层使用的是 3D 服务器)。" #: doc/classes/NavigationPolygon.xml msgid "" @@ -45969,9 +46079,8 @@ msgstr "" "make_polygons_from_outlines] 来更新多边形。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "A region of the 2D navigation map." -msgstr "烘焙导航网格。" +msgstr "2D 导航地图上的一个地区。" #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -45992,6 +46101,18 @@ msgid "" "The pathfinding cost of traveling distances inside this region can be " "controlled with the [member travel_cost] multiplier." msgstr "" +"导航地图上的地区。[Navigation2DServer] 根据它的 [NavigationPolygon] 资源来确" +"定哪些可以进行导航、哪些不能。\n" +"默认情况下,这个节点会在默认的 [World2D] 导航地图中进行注册。如果这个节点是 " +"[Navigation2D] 节点的子项,就会在该导航节点的导航地图中进行注册。\n" +"如果两个地图共享类似的边界,就可以相互连接。你可以通过 [method " +"Navigation2DServer.map_set_edge_connection_margin] 设置两个顶点连接两条边界所" +"需的最小距离。\n" +"[b]注意:[/b]将两个地区的导航网格相互重叠并不足以将其相连。它们必须共享类似的" +"边界。\n" +"从另一个地区进入这个地图的寻路消耗可以通过 [member enter_cost] 进行控制。\n" +"[b]注意:[/b]如果起点已经位于这个地区之中,这个值不会加入到路径消耗之中。\n" +"在这个地区中移动所需的寻路消耗可以通过 [member travel_cost] 系数进行控制。" #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -46005,9 +46126,8 @@ msgstr "" "中与某个点最接近的 [NavigationPolygonInstance]。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." -msgstr "决定该 [NavigationMeshInstance] 已启用还是已禁用。" +msgstr "决定该 [NavigationPolygonInstance] 已启用还是已禁用。" #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -46016,11 +46136,13 @@ msgid "" "navmeshes without matching layers will be ignored and the navigation map " "will only proximity merge different navmeshes with matching layers." msgstr "" +"位域,用于决定该 [NavigationPolygon] 所属的导航地图层。使用 [method " +"Navigation2DServer.map_get_path] 请求路径时会忽略没有任何匹配层的导航网格,导" +"航地图只会将拥有匹配层的导航网格进行近似合并。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "The [NavigationPolygon] resource to use." -msgstr "使用的 [NavigationMesh] 资源。" +msgstr "使用的 [NavigationPolygon] 资源。" #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." @@ -46121,6 +46243,8 @@ msgid "" "Set the region's navigation layers. This allows selecting regions from a " "path request (when using [method NavigationServer.map_get_path])." msgstr "" +"设置该地区的导航层。可以在(使用 [method NavigationServer.map_get_path])进行" +"路径请求时选择地区。" #: doc/classes/NavigationServer.xml msgid "Control activation of this server." @@ -48511,6 +48635,10 @@ msgid "" "changed to negative scales on the Y axis and a rotation of 180 degrees when " "decomposed." msgstr "" +"该节点的缩放。未缩放值:[code](1, 1)[/code]。\n" +"[b]注意:[/b]2D 中,变换矩阵是无法分解出负数的 X 缩放的。由于 Godot 中使用变" +"换矩阵来表示缩放,X 轴上的负数缩放在分解后会变为 Y 轴的负数缩放和一次 180 度" +"的旋转。" #: doc/classes/Node2D.xml msgid "Local [Transform2D]." @@ -51381,6 +51509,15 @@ msgid "" "OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" "[/codeblock]" msgstr "" +"将文件或目录移动到系统的回收站。另请参阅 [method Directory.remove].\n" +"该方法仅支持全局路径,所以你可能需要使用 [method ProjectSettings." +"globalize_path]。请勿将其用于 [code]res://[/code] 中的文件,因为在导出后的项" +"目中是无法正常工作的。\n" +"[b]注意:[/b]如果用户在系统中禁用了回收站,那么该文件会被永久删除。\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" #: doc/classes/OS.xml msgid "" @@ -59222,12 +59359,16 @@ msgid "" "default, this message is only used in exported projects due to the editor-" "only override applied to this setting." msgstr "" +"引擎崩溃时,在调用站回溯前显示的消息。默认情况下,这个消息只会在导出后的项目" +"中使用,因为编辑器会对这个设置进行覆盖。" #: doc/classes/ProjectSettings.xml msgid "" "Editor-only override for [member debug/settings/crash_handler/message]. Does " "not affect exported projects in debug or release mode." msgstr "" +"仅用于编辑器的 [member debug/settings/crash_handler/message] 覆盖项。不会影响" +"用调试或发布模式导出的项目。" #: doc/classes/ProjectSettings.xml msgid "" @@ -59540,6 +59681,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -59838,193 +59991,193 @@ msgstr "触摸事件的默认延迟(单位为秒)。仅影响 iOS 设备。" msgid "" "Optional name for the 2D navigation layer 1. If left empty, the layer will " "display as \"Layer 1\"." -msgstr "" +msgstr "2D 导航层 1 的可选名称。留空则会显示为“层 1”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 10. If left empty, the layer will " "display as \"Layer 10\"." -msgstr "" +msgstr "2D 导航层 10 的可选名称。留空则会显示为“层 10”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 11. If left empty, the layer will " "display as \"Layer 11\"." -msgstr "" +msgstr "2D 导航层 11 的可选名称。留空则会显示为“层 11”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 12. If left empty, the layer will " "display as \"Layer 12\"." -msgstr "" +msgstr "2D 导航层 12 的可选名称。留空则会显示为“层 12”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 13. If left empty, the layer will " "display as \"Layer 13\"." -msgstr "" +msgstr "2D 导航层 13 的可选名称。留空则会显示为“层 13”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 14. If left empty, the layer will " "display as \"Layer 14\"." -msgstr "" +msgstr "2D 导航层 14 的可选名称。留空则会显示为“层 14”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 15. If left empty, the layer will " "display as \"Layer 15\"." -msgstr "" +msgstr "2D 导航层 15 的可选名称。留空则会显示为“层 15”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 16. If left empty, the layer will " "display as \"Layer 16\"." -msgstr "" +msgstr "2D 导航层 16 的可选名称。留空则会显示为“层 16”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 17. If left empty, the layer will " "display as \"Layer 17\"." -msgstr "" +msgstr "2D 导航层 17 的可选名称。留空则会显示为“层 17”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 18. If left empty, the layer will " "display as \"Layer 18\"." -msgstr "" +msgstr "2D 导航层 18 的可选名称。留空则会显示为“层 18”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 19. If left empty, the layer will " "display as \"Layer 19\"." -msgstr "" +msgstr "2D 导航层 19 的可选名称。留空则会显示为“层 19”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 2. If left empty, the layer will " "display as \"Layer 2\"." -msgstr "" +msgstr "2D 导航层 2 的可选名称。留空则会显示为“层 2”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 20. If left empty, the layer will " "display as \"Layer 20\"." -msgstr "" +msgstr "2D 导航层 20 的可选名称。留空则会显示为“层 20”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 21. If left empty, the layer will " "display as \"Layer 21\"." -msgstr "" +msgstr "2D 导航层 21 的可选名称。留空则会显示为“层 21”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 22. If left empty, the layer will " "display as \"Layer 22\"." -msgstr "" +msgstr "2D 导航层 22 的可选名称。留空则会显示为“层 22”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 23. If left empty, the layer will " "display as \"Layer 23\"." -msgstr "" +msgstr "2D 导航层 23 的可选名称。留空则会显示为“层 23”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 24. If left empty, the layer will " "display as \"Layer 24\"." -msgstr "" +msgstr "2D 导航层 24 的可选名称。留空则会显示为“层 24”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 25. If left empty, the layer will " "display as \"Layer 25\"." -msgstr "" +msgstr "2D 导航层 25 的可选名称。留空则会显示为“层 25”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 26. If left empty, the layer will " "display as \"Layer 26\"." -msgstr "" +msgstr "2D 导航层 26 的可选名称。留空则会显示为“层 26”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 27. If left empty, the layer will " "display as \"Layer 27\"." -msgstr "" +msgstr "2D 导航层 27 的可选名称。留空则会显示为“层 27”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 28. If left empty, the layer will " "display as \"Layer 28\"." -msgstr "" +msgstr "2D 导航层 28 的可选名称。留空则会显示为“层 28”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 29. If left empty, the layer will " "display as \"Layer 29\"." -msgstr "" +msgstr "2D 导航层 29 的可选名称。留空则会显示为“层 29”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 3. If left empty, the layer will " "display as \"Layer 3\"." -msgstr "" +msgstr "2D 导航层 3 的可选名称。留空则会显示为“层 3”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 30. If left empty, the layer will " "display as \"Layer 30\"." -msgstr "" +msgstr "2D 导航层 30 的可选名称。留空则会显示为“层 30”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 31. If left empty, the layer will " "display as \"Layer 31\"." -msgstr "" +msgstr "2D 导航层 31 的可选名称。留空则会显示为“层 31”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 32. If left empty, the layer will " "display as \"Layer 32\"." -msgstr "" +msgstr "2D 导航层 32 的可选名称。留空则会显示为“层 32”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 4. If left empty, the layer will " "display as \"Layer 4\"." -msgstr "" +msgstr "2D 导航层 4 的可选名称。留空则会显示为“层 4”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 5. If left empty, the layer will " "display as \"Layer 5\"." -msgstr "" +msgstr "2D 导航层 5 的可选名称。留空则会显示为“层 5”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 6. If left empty, the layer will " "display as \"Layer 6\"." -msgstr "" +msgstr "2D 导航层 6 的可选名称。留空则会显示为“层 6”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 7. If left empty, the layer will " "display as \"Layer 7\"." -msgstr "" +msgstr "2D 导航层 7 的可选名称。留空则会显示为“层 7”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 8. If left empty, the layer will " "display as \"Layer 8\"." -msgstr "" +msgstr "2D 导航层 8 的可选名称。留空则会显示为“层 8”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 9. If left empty, the layer will " "display as \"Layer 9\"." -msgstr "" +msgstr "2D 导航层 9 的可选名称。留空则会显示为“层 9”。" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." @@ -60238,193 +60391,193 @@ msgstr "2D 渲染层 9 的可选名称。" msgid "" "Optional name for the 3D navigation layer 1. If left empty, the layer will " "display as \"Layer 1\"." -msgstr "" +msgstr "3D 导航层 1 的可选名称。留空则会显示为“层 1”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 10. If left empty, the layer will " "display as \"Layer 10\"." -msgstr "" +msgstr "3D 导航层 10 的可选名称。留空则会显示为“层 10”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 11. If left empty, the layer will " "display as \"Layer 11\"." -msgstr "" +msgstr "3D 导航层 11 的可选名称。留空则会显示为“层 11”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 12. If left empty, the layer will " "display as \"Layer 12\"." -msgstr "" +msgstr "3D 导航层 12 的可选名称。留空则会显示为“层 12”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 13. If left empty, the layer will " "display as \"Layer 13\"." -msgstr "" +msgstr "3D 导航层 13 的可选名称。留空则会显示为“层 13”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 14. If left empty, the layer will " "display as \"Layer 14\"." -msgstr "" +msgstr "3D 导航层 14 的可选名称。留空则会显示为“层 14”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 15. If left empty, the layer will " "display as \"Layer 15\"." -msgstr "" +msgstr "3D 导航层 15 的可选名称。留空则会显示为“层 15”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 16. If left empty, the layer will " "display as \"Layer 16\"." -msgstr "" +msgstr "3D 导航层 16 的可选名称。留空则会显示为“层 16”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 17. If left empty, the layer will " "display as \"Layer 17\"." -msgstr "" +msgstr "3D 导航层 17 的可选名称。留空则会显示为“层 17”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 18. If left empty, the layer will " "display as \"Layer 18\"." -msgstr "" +msgstr "3D 导航层 18 的可选名称。留空则会显示为“层 18”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 19. If left empty, the layer will " "display as \"Layer 19\"." -msgstr "" +msgstr "3D 导航层 19 的可选名称。留空则会显示为“层 19”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 2. If left empty, the layer will " "display as \"Layer 2\"." -msgstr "" +msgstr "3D 导航层 2 的可选名称。留空则会显示为“层 2”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 20. If left empty, the layer will " "display as \"Layer 20\"." -msgstr "" +msgstr "3D 导航层 20 的可选名称。留空则会显示为“层 20”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 21. If left empty, the layer will " "display as \"Layer 21\"." -msgstr "" +msgstr "3D 导航层 21 的可选名称。留空则会显示为“层 21”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 22. If left empty, the layer will " "display as \"Layer 22\"." -msgstr "" +msgstr "3D 导航层 22 的可选名称。留空则会显示为“层 22”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 23. If left empty, the layer will " "display as \"Layer 23\"." -msgstr "" +msgstr "3D 导航层 23 的可选名称。留空则会显示为“层 23”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 24. If left empty, the layer will " "display as \"Layer 24\"." -msgstr "" +msgstr "3D 导航层 24 的可选名称。留空则会显示为“层 24”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 25. If left empty, the layer will " "display as \"Layer 25\"." -msgstr "" +msgstr "3D 导航层 25 的可选名称。留空则会显示为“层 25”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 26. If left empty, the layer will " "display as \"Layer 26\"." -msgstr "" +msgstr "3D 导航层 26 的可选名称。留空则会显示为“层 26”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 27. If left empty, the layer will " "display as \"Layer 27\"." -msgstr "" +msgstr "3D 导航层 27 的可选名称。留空则会显示为“层 27”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 28. If left empty, the layer will " "display as \"Layer 28\"." -msgstr "" +msgstr "3D 导航层 28 的可选名称。留空则会显示为“层 28”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 29. If left empty, the layer will " "display as \"Layer 29\"." -msgstr "" +msgstr "3D 导航层 29 的可选名称。留空则会显示为“层 29”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 3. If left empty, the layer will " "display as \"Layer 3\"." -msgstr "" +msgstr "3D 导航层 3 的可选名称。留空则会显示为“层 3”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 30. If left empty, the layer will " "display as \"Layer 30\"." -msgstr "" +msgstr "3D 导航层 30 的可选名称。留空则会显示为“层 30”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 31. If left empty, the layer will " "display as \"Layer 31\"." -msgstr "" +msgstr "3D 导航层 31 的可选名称。留空则会显示为“层 31”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 32. If left empty, the layer will " "display as \"Layer 32\"." -msgstr "" +msgstr "3D 导航层 32 的可选名称。留空则会显示为“层 32”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 4. If left empty, the layer will " "display as \"Layer 4\"." -msgstr "" +msgstr "3D 导航层 4 的可选名称。留空则会显示为“层 4”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 5. If left empty, the layer will " "display as \"Layer 5\"." -msgstr "" +msgstr "3D 导航层 5 的可选名称。留空则会显示为“层 5”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 6. If left empty, the layer will " "display as \"Layer 6\"." -msgstr "" +msgstr "3D 导航层 6 的可选名称。留空则会显示为“层 6”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 7. If left empty, the layer will " "display as \"Layer 7\"." -msgstr "" +msgstr "3D 导航层 7 的可选名称。留空则会显示为“层 7”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 8. If left empty, the layer will " "display as \"Layer 8\"." -msgstr "" +msgstr "3D 导航层 8 的可选名称。留空则会显示为“层 8”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 9. If left empty, the layer will " "display as \"Layer 9\"." -msgstr "" +msgstr "3D 导航层 9 的可选名称。留空则会显示为“层 9”。" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." @@ -60712,42 +60865,54 @@ msgid "" "map_set_cell_height].\n" "[b]Note:[/b] Currently not implemented." msgstr "" +"2D 导航地图的默认单元格高度。见 [method Navigation2DServer." +"map_set_cell_height]。\n" +"[b]注意:[/b]尚未实现。" #: doc/classes/ProjectSettings.xml msgid "" "Default cell size for 2D navigation maps. See [method Navigation2DServer." "map_set_cell_size]." msgstr "" +"2D 导航地图的默认单元格大小。见 [method Navigation2DServer." +"map_set_cell_size]。" #: doc/classes/ProjectSettings.xml msgid "" "Default edge connection margin for 2D navigation maps. See [method " "Navigation2DServer.map_set_edge_connection_margin]." msgstr "" +"2D 导航地图的默认边界连接边距。见 [method Navigation2DServer." +"map_set_edge_connection_margin]。" #: doc/classes/ProjectSettings.xml msgid "" "Default cell height for 3D navigation maps. See [method NavigationServer." "map_set_cell_height]." msgstr "" +"3D 导航地图的默认单元格高度。见 [method NavigationServer." +"map_set_cell_height]。" #: doc/classes/ProjectSettings.xml msgid "" "Default cell size for 3D navigation maps. See [method NavigationServer." "map_set_cell_size]." msgstr "" +"3D 导航地图的默认单元格大小。见 [method NavigationServer.map_set_cell_size]。" #: doc/classes/ProjectSettings.xml msgid "" "Default edge connection margin for 3D navigation maps. See [method " "NavigationServer.map_set_edge_connection_margin]." msgstr "" +"3D 导航地图的默认边界连接边距。见 [method NavigationServer." +"map_set_edge_connection_margin]。" #: doc/classes/ProjectSettings.xml msgid "" "Default map up vector for 3D navigation maps. See [method NavigationServer." "map_set_up]." -msgstr "" +msgstr "3D 导航地图的默认地图上向量。见 [method NavigationServer.map_set_up]。" #: doc/classes/ProjectSettings.xml msgid "" @@ -62742,7 +62907,6 @@ msgid "General-purpose 3D proximity detection node." msgstr "通用的 3D 邻近检测节点。" #: doc/classes/ProximityGroup.xml -#, fuzzy msgid "" "General-purpose proximity detection node. [ProximityGroup] can be used for " "[i]approximate[/i] distance checks, which are faster than exact distance " @@ -65618,24 +65782,20 @@ msgid "Makes text fill width." msgstr "使文本填充宽度。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns top of the inline image to the top of the text." -msgstr "盒子的高度,从盒子的中心开始测量。" +msgstr "将内联图像的顶部与文本的顶部对齐。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns center of the inline image to the center of the text." -msgstr "将子项与容器的中心对齐。" +msgstr "将内联图像的中心与文本的中心对齐。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns bottom of the inline image to the baseline of the text." -msgstr "盒子的高度,从盒子的中心开始测量。" +msgstr "将内联图像的底部与文本的基线对齐。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns bottom of the inline image to the bottom of the text." -msgstr "将子控件与容器的末端对齐,右侧或底部。" +msgstr "将内联图像的底部与文本的底部对齐。" #: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." @@ -67928,7 +68088,6 @@ msgid "One-shot timer." msgstr "一次性定时器。" #: doc/classes/SceneTreeTimer.xml -#, fuzzy msgid "" "A one-shot timer managed by the scene tree, which emits [signal timeout] on " "completion. See also [method SceneTree.create_timer].\n" @@ -67953,8 +68112,8 @@ msgstr "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"计时器结束。\")\n" "[/codeblock]\n" -"时间结束后,该计时器将被自动释放,所以请注意,你所保留的任何对它的引用届时都" -"会失效。" +"时间结束后,对该计时器的引用将被自动释放。要保留该计时器,你可以保持对它的引" +"用。见 [Reference]。" #: doc/classes/SceneTreeTimer.xml msgid "The time remaining (in seconds)." @@ -70204,6 +70363,9 @@ msgid "" "transformation matrices in Godot, the scale values will either be all " "positive or all negative." msgstr "" +"本地变换中的缩放。\n" +"[b]注意:[/b]3D 中,变换矩阵是无法分解出正负混合的缩放的。由于 Godot 中使用变" +"换矩阵来表示缩放,得到的缩放值要么全正、要么全负。" #: doc/classes/Spatial.xml msgid "Local space [Transform] of this node, with respect to the parent node." @@ -77705,9 +77867,8 @@ msgstr "" "[/codeblock]" #: doc/classes/TileMap.xml -#, fuzzy msgid "If [code]true[/code], this TileMap bakes a navigation region." -msgstr "为 [code]true[/code] 时存在指定名称的动画。" +msgstr "如果为 [code]true[/code],这个 TileMap 会烘焙导航地区。" #: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." @@ -77843,7 +78004,7 @@ msgstr "图块地图的方向模式。有关可能的值,参阅[enum Mode]。" #: doc/classes/TileMap.xml msgid "The navigation layers the TileMap generates its navigation regions in." -msgstr "" +msgstr "TileMap 生成其导航地区的导航层。" #: doc/classes/TileMap.xml msgid "" @@ -79205,6 +79366,10 @@ msgid "" "changed to negative scales on the Y axis and a rotation of 180 degrees when " "decomposed." msgstr "" +"返回该变换在使用给定的 [code]scale[/code] 缩放系统进行矩阵乘法后的副本。\n" +"[b]注意:[/b]2D 中,变换矩阵是无法分解出负数的 X 缩放的。由于 Godot 中使用变" +"换矩阵来表示缩放,X 轴上的负数缩放在分解后会变为 Y 轴的负数缩放和一次 180 度" +"的旋转。" #: doc/classes/Transform2D.xml msgid "" @@ -83740,23 +83905,26 @@ msgstr "如果[code]true[/code],父级的[method Node._process]将被停止。 #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will freeze [RigidBody2D] nodes." -msgstr "这个启用程序将冻结[RigidBody2D]节点。" +msgstr "这个启用程序将冻结 [RigidBody2D] 节点。" #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [Particles2D] nodes." -msgstr "这个启用程序将停止[Particles2D]节点。" +msgstr "这个启用程序将停止 [Particles2D] 节点。" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." -msgstr "这个启用程序将停止父类的_process函数。" +#, fuzzy +msgid "This enabler will stop the parent's [method Node._process] function." +msgstr "这个启用程序将停止父类的 _process 函数。" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." -msgstr "这个启用程序将停止父类的_physics_process函数。" +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." +msgstr "这个启用程序将停止父类的 _physics_process 函数。" #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." -msgstr "这个启用程序将停止[AnimatedSprite]节点的动画。" +msgstr "这个启用程序将停止 [AnimatedSprite] 节点的动画。" #: doc/classes/VisibilityNotifier.xml doc/classes/VisibilityNotifier2D.xml msgid "Detects approximately when the node is visible on screen." @@ -83809,6 +83977,10 @@ msgid "" "nodes that are far away.\n" "[b]Note:[/b] This feature will be disabled if set to 0.0." msgstr "" +"除了检查节点是否在屏幕内或在 [Camera] 的视野内,VisibilityNotifier 还可以在使" +"用透视投影的 [Camera] 时对节点是否在指定的最大距离内进行检测。可用于限制远距" +"离节点的性能需求。\n" +"[b]注意:[/b]如果设为 0.0 则会禁用这个特性。" #: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." @@ -89285,6 +89457,11 @@ msgid "" "compilations when this value is zero for at least two frames in a row.\n" "Unimplemented in the GLES2 rendering backend, always returns 0." msgstr "" +"在该帧中,处于编译状态的着色器数量峰值。\n" +"可用于检查屏幕上当前着色器的异步编译是否完成。\n" +"[b]注意:[/b]要真正确定完成,请在这个值至少连续两帧都为零时才认为没有其他东西" +"需要编译。\n" +"GLES2 渲染后端中尚未实现,始终返回 0。" #: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." @@ -93271,14 +93448,13 @@ msgid "Class that has everything pertaining to a world." msgstr "拥有与世界相关的一切的类。" #: doc/classes/World.xml -#, fuzzy msgid "" "Class that has everything pertaining to a world. A physics space, a visual " "scenario, a navigation map and a sound space. Spatial nodes register their " "resources into the current world." msgstr "" -"拥有与世界相关的一切的类。物理空间、视觉场景和声音空间。空间节点将其资源注册" -"到当前世界中。" +"拥有与世界相关的一切的类。物理空间、视觉场景、导航地图和声音空间。空间节点将" +"其资源注册到当前世界中。" #: doc/classes/World.xml msgid "" @@ -93291,18 +93467,18 @@ msgid "The World's [Environment]." msgstr "World的[Environment]环境。" #: doc/classes/World.xml +#, fuzzy msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" "如果 World 的 [Environment] 失败或丢失,将使用 World 的 " "fallback_environment。" #: doc/classes/World.xml -#, fuzzy msgid "" "The [RID] of this world's navigation map. Used by the [NavigationServer]." -msgstr "返回这个代理在 [NavigationServer] 上的 [RID]。" +msgstr "这个世界的导航地图的 [RID]。会被 [NavigationServer] 使用。" #: doc/classes/World.xml msgid "The World's visual scenario." @@ -93317,14 +93493,13 @@ msgid "Class that has everything pertaining to a 2D world." msgstr "拥有与 2D 世界有关的所有内容的类。" #: doc/classes/World2D.xml -#, fuzzy msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " "visual scenario, a navigation map and a sound space. 2D nodes register their " "resources into the current 2D world." msgstr "" -"拥有与 2D 世界有关一切的类。一个物理空间、一个可视化场景和一个声音空间。2D 节" -"点将其资源注册到当前的 2D 世界中。" +"拥有与 2D 世界有关一切的类。物理空间、视觉场景、导航地图和声音空间。2D 节点将" +"其资源注册到当前的 2D 世界中。" #: doc/classes/World2D.xml msgid "" @@ -93342,10 +93517,9 @@ msgstr "" "问仅限于主线程中的 [code]_physics_process(delta)[/code]。" #: doc/classes/World2D.xml -#, fuzzy msgid "" "The [RID] of this world's navigation map. Used by the [Navigation2DServer]." -msgstr "返回这个代理在 [Navigation2DServer] 上的 [RID]。" +msgstr "这个世界的导航地图的 [RID]。会被 [Navigation2DServer] 使用。" #: doc/classes/World2D.xml msgid "" diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 9422f78dba..ba40f5ee74 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -428,7 +428,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3506,6 +3506,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30282,8 +30288,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36676,7 +36682,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36696,7 +36702,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47519,6 +47525,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66830,11 +66848,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74871,8 +74890,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml |