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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-12-10 15:52:02 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-10 15:52:02 +0100 |
commit | f675b6b6237696788df1ad9c1f2d9f3d2b025352 (patch) | |
tree | c1ff204bb81270d834e72c43b486f97e61f0f519 /doc | |
parent | 7658868616909822b880c6b4c0dba4ae68e823ad (diff) | |
parent | 0c352407d8e7d3c8eb3108a734b5a9746ea14ad7 (diff) |
Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheel
VehicleWheel can now return the surface it's colliding with.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VehicleWheel3D.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 951f4f8275..17a9e9f7da 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -11,6 +11,13 @@ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> </tutorials> <methods> + <method name="get_contact_body" qualifiers="const"> + <return type="Node3D" /> + <description> + Returns the contacting body node if valid in the tree, as [Node3D]. At the moment, [GridMap] is not supported so the node will be always of type [PhysicsBody3D]. + Returns [code]null[/code] if the wheel is not in contact with a surface, or the contact body is not a [PhysicsBody3D]. + </description> + </method> <method name="get_rpm" qualifiers="const"> <return type="float" /> <description> |