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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-09-15 23:56:23 +0200
committerGitHub <noreply@github.com>2021-09-15 23:56:23 +0200
commitf4b088c2d7e64fcc29ed1dbc22dd426f32b933c3 (patch)
tree46f8c8fcb5115a46cceec29f59bf14a2d25cd1b5 /doc
parentfe16460474c0a1cfae05bb75f1b93ab362c76f9d (diff)
parentd62175e0099aee42d671b7629c0ad294d7b9e812 (diff)
Merge pull request #50207 from SirQuartz/patch-17
Add note to `SceneTree` about pausing
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/SceneTree.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index e81eff35ac..9a38e52b23 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -219,7 +219,7 @@
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false">
If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior:
- - 2D and 3D physics will be stopped.
+ - 2D and 3D physics will be stopped. This includes signals and collision detection.
- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes.
</member>
<member name="root" type="Window" setter="" getter="get_root">