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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-07-18 00:44:57 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-18 00:44:57 +0200 |
commit | f36cd77feb9790847c6123eccfa18be74fc89b32 (patch) | |
tree | 53f004c07aa57f6ae19395e2392977f32dd3db00 /doc | |
parent | 34c20248b30c0270fe748e7f9553c74e6212554a (diff) | |
parent | bf18c35dd7e1e74da4ee23eddb2f638ab09c3650 (diff) |
Merge pull request #9639 from rminderhoud/primitives
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 5e8eaffa33..e0255c279e 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5057,27 +5057,6 @@ <constant name="ARRAY_FORMAT_INDEX" value="256"> Index array will be used. </constant> - <constant name="PRIMITIVE_POINTS" value="0"> - Render array as points (one vertex equals one point). - </constant> - <constant name="PRIMITIVE_LINES" value="1"> - Render array as lines (every two vertices a line is created). - </constant> - <constant name="PRIMITIVE_LINE_STRIP" value="2"> - Render array as line strip. - </constant> - <constant name="PRIMITIVE_LINE_LOOP" value="3"> - Render array as line loop (like line strip, but closed). - </constant> - <constant name="PRIMITIVE_TRIANGLES" value="4"> - Render array as triangles (every three vertices a triangle is created). - </constant> - <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5"> - Render array as triangle strips. - </constant> - <constant name="PRIMITIVE_TRIANGLE_FAN" value="6"> - Render array as triangle fans. - </constant> </constants> </class> <class name="AtlasTexture" inherits="Texture" category="Core"> @@ -24341,6 +24320,27 @@ </method> </methods> <constants> + <constant name="PRIMITIVE_POINTS" value="0"> + Render array as points (one vertex equals one point). + </constant> + <constant name="PRIMITIVE_LINES" value="1"> + Render array as lines (every two vertices a line is created). + </constant> + <constant name="PRIMITIVE_LINE_STRIP" value="2"> + Render array as line strip. + </constant> + <constant name="PRIMITIVE_LINE_LOOP" value="3"> + Render array as line loop (like line strip, but closed). + </constant> + <constant name="PRIMITIVE_TRIANGLES" value="4"> + Render array as triangles (every three vertices a triangle is created). + </constant> + <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5"> + Render array as triangle strips. + </constant> + <constant name="PRIMITIVE_TRIANGLE_FAN" value="6"> + Render array as triangle fans. + </constant> </constants> </class> <class name="MeshDataTool" inherits="Reference" category="Core"> |