diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-07 19:09:15 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-10 16:28:34 +0200 |
commit | f0a145bbf52b44c5e45ee292935163bc882fa063 (patch) | |
tree | 8916dffc139c16b29aae63d969ad897f81246fa1 /doc | |
parent | 56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff) |
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 33cd61eb9c..67b27b174f 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -1024,7 +1024,7 @@ <argument index="0" name="iterations" type="int"> </argument> <description> - Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount, the more accurate the collisions, but with a performance loss. + Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code]. </description> </method> <method name="shape_get_data" qualifiers="const"> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 88ce222324..9db7ff5c12 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -1187,6 +1187,16 @@ Activates or deactivates the 3D physics engine. </description> </method> + <method name="set_collision_iterations"> + <return type="void"> + </return> + <argument index="0" name="iterations" type="int"> + </argument> + <description> + Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code]. + [b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine. + </description> + </method> <method name="shape_get_data" qualifiers="const"> <return type="Variant"> </return> |