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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-06 17:00:00 +0200
committerGitHub <noreply@github.com>2021-08-06 17:00:00 +0200
commited15d2c4137aef37a1e993e8bbef6e86c6e0f2e6 (patch)
tree9d81aa7d910567ba353d319521f210c2d563d5ea /doc
parent2fedd10dd02a973bbd8a701fff3a659d649fbdb3 (diff)
parentb920bf05a4d46f45c920ce9baacde55006cc1300 (diff)
Merge pull request #49924 from BastiaanOlij/mobile_render_subpass
Use subpasses to do 3D rendering and resolve in mobile renderer
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/RenderingDevice.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index c017bcaa1a..43778df195 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -1148,7 +1148,7 @@
</constant>
<constant name="TEXTURE_USAGE_CAN_COPY_TO_BIT" value="256" enum="TextureUsageBits">
</constant>
- <constant name="TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
+ <constant name="TEXTURE_USAGE_INPUT_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
</constant>
<constant name="TEXTURE_SWIZZLE_IDENTITY" value="0" enum="TextureSwizzle">
</constant>