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authorYuri Sizov <yuris@humnom.net>2023-05-18 21:41:34 +0200
committerYuri Sizov <yuris@humnom.net>2023-05-18 21:46:40 +0200
commiteced93a3f57765a7c82b522314511c5e93c48971 (patch)
tree73f27b56af342907ccf267b798cb7b94af848586 /doc
parent589306a9d81c8d63c86269c53990c52fb6d1b503 (diff)
Revert "Improve the UX of ViewportTexture in the editor"
This reverts commit b91b8fce43ab9cb9f8c96f8c640acc801774b6b5.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ViewportTexture.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index 36390863cf..8ecda45bd6 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -17,7 +17,6 @@
<members>
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
- [b]Note:[/b] In the editor, it is automatically updated when the target viewport's node path changes due to renaming or moving the viewport or its ancestors. At runtime, it may not be able to automatically update due to the inability to determine the scene root.
</member>
</members>
</class>