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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2021-08-26 01:44:01 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2021-08-26 01:44:01 +0800 |
commit | eba7265a1cc43c0c8c0c4f31fb0d91848717bfa9 (patch) | |
tree | 37097653e837b7b85397528dece7716fde1b42c3 /doc | |
parent | ee4a8e6a85db8cf2e1a1d533c6453dd7df3008f3 (diff) |
Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/SkeletonModification3DJiggle.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/SkeletonModification3DJiggle.xml b/doc/classes/SkeletonModification3DJiggle.xml index e48e382cd4..6cc1c0b266 100644 --- a/doc/classes/SkeletonModification3DJiggle.xml +++ b/doc/classes/SkeletonModification3DJiggle.xml @@ -175,19 +175,19 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75"> - The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied. + The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied. </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -6, 0)"> - The default amount of gravity applied to the Jiggle joints, if they are not overriden. + The default amount of gravity applied to the Jiggle joints, if they are not overridden. </member> <member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0"> The amount of Jiggle joints in the Jiggle modification. </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75"> - The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting. + The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting. </member> <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0"> - The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position. + The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position. </member> <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to. |