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authorAditya Banerjee <a.banerjee6762@gmail.com>2019-01-17 16:36:38 +0530
committerTheCoderNextdoor <a.banerjee6762@gmail.com>2019-01-19 06:17:39 +0530
commitead285bc7c4bf4e79a42e329729b41ca043c4969 (patch)
tree7b605efc0c42dedc54aa3f81439833a3d3259433 /doc
parent3b46e99a394d03295869f3b70cfa96fb9c998901 (diff)
Added missing descriptions to Particles2D
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Particles2D.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index a6d23ed0f2..91c1a0ca9b 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -16,12 +16,14 @@
<return type="Rect2">
</return>
<description>
+ Returns a rectangle containing the positions of all existing particles.
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
+ Restarts all the existing particles.
</description>
</method>
</methods>
@@ -39,8 +41,10 @@
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
+ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
Amount of time each particle will exist. Default value: [code]1[/code].
@@ -49,6 +53,7 @@
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ Normal map to be used for the [code]texture[/code] property.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].