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author | Juan Linietsky <reduzio@gmail.com> | 2017-04-29 12:57:20 -0300 |
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committer | GitHub <noreply@github.com> | 2017-04-29 12:57:20 -0300 |
commit | ea9dd6c0c1997b2c6d8bba6caa1da965ef40804f (patch) | |
tree | a5b1eb0bf609b1faa9b20ba32375323e15340216 /doc | |
parent | abe09919bf5664353bea904116c6bc5bb856cd7f (diff) | |
parent | 6d2f985db494432e6d5194d5f7c2c00e7f099c55 (diff) |
Merge pull request #8579 from godotengine/revert-8375-project_extension
Revert "Use .godot as file extension for project files."
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 6f6a094927..96b311e788 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -16455,7 +16455,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in the project file (*.godot) are also loaded into globals, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options. </description> <methods> <method name="add_property_info"> |