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authorMarios Staikopoulos <marios@staik.net>2020-07-13 01:27:01 -0700
committerMarios Staikopoulos <marios@staik.net>2020-11-02 20:11:20 -0800
commite5d7c7d5fcd40c1516ef3276ce2ff3d2c10ecc8a (patch)
tree71c867615a841caed7b93be4d39f9b4ea7b006da /doc
parent0b910cd8b7b4ef661a2b52dd8c5962363e6c5150 (diff)
Alpha Hash and Alpha2Coverage Implementation
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/BaseMaterial3D.xml25
1 files changed, 23 insertions, 2 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 8c92975b9c..31e6ea5e54 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -81,6 +81,15 @@
<member name="albedo_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture to multiply by [member albedo_color]. Used for basic texturing of objects.
</member>
+ <member name="alpha_antialiasing_edge" type="float" setter="set_alpha_antialiasing_edge" getter="get_alpha_antialiasing_edge">
+ Threshold at which antialiasing will by applied on the alpha channel.
+ </member>
+ <member name="alpha_antialiasing_mode" type="int" setter="set_alpha_antialiasing" getter="get_alpha_antialiasing" enum="BaseMaterial3D.AlphaAntiAliasing">
+ The type of alpha antialiasing to apply. See [enum AlphaAntiAliasing].
+ </member>
+ <member name="alpha_hash_scale" type="float" setter="set_alpha_hash_scale" getter="get_alpha_hash_scale">
+ The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code].
+ </member>
<member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
Threshold at which the alpha scissor will discard values.
</member>
@@ -486,10 +495,13 @@
<constant name="TRANSPARENCY_ALPHA_SCISSOR" value="2" enum="Transparency">
The material will cut off all values below a threshold, the rest will remain opaque.
</constant>
- <constant name="TRANSPARENCY_ALPHA_DEPTH_PRE_PASS" value="3" enum="Transparency">
+ <constant name="TRANSPARENCY_ALPHA_HASH" value="3" enum="Transparency">
+ The material will cut off all values below a spatially-deterministic threshold, the rest will remain opaque.
+ </constant>
+ <constant name="TRANSPARENCY_ALPHA_DEPTH_PRE_PASS" value="4" enum="Transparency">
The material will use the texture's alpha value for transparency, but will still be rendered in the pre-pass.
</constant>
- <constant name="TRANSPARENCY_MAX" value="4" enum="Transparency">
+ <constant name="TRANSPARENCY_MAX" value="5" enum="Transparency">
Represents the size of the [enum Transparency] enum.
</constant>
<constant name="SHADING_MODE_UNSHADED" value="0" enum="ShadingMode">
@@ -555,6 +567,15 @@
<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
The color of the object is multiplied by the background.
</constant>
+ <constant name="ALPHA_ANTIALIASING_OFF" value="0" enum="AlphaAntiAliasing">
+ Disables Alpha AntiAliasing for the material.
+ </constant>
+ <constant name="ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE" value="1" enum="AlphaAntiAliasing">
+ Enables AlphaToCoverage. Alpha values in the material are passed to the AntiAliasing sample mask.
+ </constant>
+ <constant name="ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE" value="2" enum="AlphaAntiAliasing">
+ Enables AlphaToCoverage and forces all non-zero alpha values to [code]1[/code]. Alpha values in the material are passed to the AntiAliasing sample mask.
+ </constant>
<constant name="DEPTH_DRAW_OPAQUE_ONLY" value="0" enum="DepthDrawMode">
Default depth draw mode. Depth is drawn only for opaque objects.
</constant>