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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-01 12:16:01 +0200
committerGitHub <noreply@github.com>2020-10-01 12:16:01 +0200
commite46159ab4d0300ca514121f7844888bbfe4a8875 (patch)
tree431748534d482dad710d36296727852604c4160e /doc
parent894b0a010bd3617ae09baa3b571d60154b9877e1 (diff)
parent1d9b6b01db4abbdd59651469f7917f97096cf771 (diff)
Merge pull request #42454 from naithar/feature/ios-delay-in-settings-master
[4.0] [iOS] Add touch delay value to project settings
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ed8eddda07..d040341100 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -555,6 +555,9 @@
<member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false">
If [code]true[/code], sends touch input events when clicking or dragging the mouse.
</member>
+ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.150">
+ Default delay for touch events. This only affects iOS devices.
+ </member>
<member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 1.
</member>