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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-01 12:16:01 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-01 12:16:01 +0200 |
commit | e46159ab4d0300ca514121f7844888bbfe4a8875 (patch) | |
tree | 431748534d482dad710d36296727852604c4160e /doc | |
parent | 894b0a010bd3617ae09baa3b571d60154b9877e1 (diff) | |
parent | 1d9b6b01db4abbdd59651469f7917f97096cf771 (diff) |
Merge pull request #42454 from naithar/feature/ios-delay-in-settings-master
[4.0] [iOS] Add touch delay value to project settings
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ed8eddda07..d040341100 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -555,6 +555,9 @@ <member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false"> If [code]true[/code], sends touch input events when clicking or dragging the mouse. </member> + <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.150"> + Default delay for touch events. This only affects iOS devices. + </member> <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default=""""> Optional name for the 2D physics layer 1. </member> |