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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-13 12:23:49 +0100
committerGitHub <noreply@github.com>2022-01-13 12:23:49 +0100
commite0f2902a11c54cf32f1bcc4cc2a9a20654fdf842 (patch)
treebfc4c459d3dcfbbdc958cdd50e96dba4ab88c5a3 /doc
parent52c41e6cc068d4a6a5d87f76720446540ce6087d (diff)
parent6a2938471b6b70fc770b04b45f269c7b6ed30e66 (diff)
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/TouchScreenButton.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index f1becb6906..67803b92fe 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -25,16 +25,10 @@
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
- <member name="normal" type="Texture2D" setter="set_texture" getter="get_texture">
- The button's texture for the normal state.
- </member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], the [signal pressed] and [signal released] signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
[b]Note:[/b] This is a "pass-by" (not "bypass") press mode.
</member>
- <member name="pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
- The button's texture for the pressed state.
- </member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
</member>
@@ -44,6 +38,12 @@
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
If [code]true[/code], the button's shape is visible in the editor.
</member>
+ <member name="texture_normal" type="Texture2D" setter="set_texture_normal" getter="get_texture_normal">
+ The button's texture for the normal state.
+ </member>
+ <member name="texture_pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
+ The button's texture for the pressed state.
+ </member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
The button's visibility mode. See [enum VisibilityMode] for possible values.
</member>