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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-27 10:05:12 +0200
committerGitHub <noreply@github.com>2021-04-27 10:05:12 +0200
commite0c1cc702cb6d9d09b3fa95a04c0f108d675131f (patch)
tree791ee7739b008dfa875454467e7568e4c148cf46 /doc
parent36cb471e11a7531c79710fb0c54b64c9f41623a0 (diff)
parentecfbb0fd28946e5f7f60073e8fb4b84572e03bab (diff)
Merge pull request #38349 from asheraryam/convex-decompose-master
Create GDScript bindings for creating multiple-convex collision bodies [4.0]
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/MeshInstance3D.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index e1a6cf44a7..b015a21d67 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -20,6 +20,13 @@
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
+ <method name="create_multiple_convex_collisions">
+ <return type="void">
+ </return>
+ <description>
+ This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
+ </description>
+ </method>
<method name="create_debug_tangents">
<return type="void">
</return>