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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-27 10:05:12 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-27 10:05:12 +0200 |
commit | e0c1cc702cb6d9d09b3fa95a04c0f108d675131f (patch) | |
tree | 791ee7739b008dfa875454467e7568e4c148cf46 /doc | |
parent | 36cb471e11a7531c79710fb0c54b64c9f41623a0 (diff) | |
parent | ecfbb0fd28946e5f7f60073e8fb4b84572e03bab (diff) |
Merge pull request #38349 from asheraryam/convex-decompose-master
Create GDScript bindings for creating multiple-convex collision bodies [4.0]
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index e1a6cf44a7..b015a21d67 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -20,6 +20,13 @@ This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. </description> </method> + <method name="create_multiple_convex_collisions"> + <return type="void"> + </return> + <description> + This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. + </description> + </method> <method name="create_debug_tangents"> <return type="void"> </return> |