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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-13 20:08:49 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-13 20:08:49 +0100 |
commit | e065bb5c3b5ca5a854fd59d043f6d5f8f0c81644 (patch) | |
tree | 20428cc8f7f8d88df859d4cce9392b090999dbcc /doc | |
parent | 3b5a0f34d46edf2c8410f544649a9196618ea300 (diff) | |
parent | 67446ff7330614c2352b5530c6df15a262ca8392 (diff) |
Merge pull request #27000 from clayjohn/multimesh_doc
[DOC] Linked various tutorials in the classref
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Light2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/LightOccluder2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/MeshInstance2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/MultiMesh.xml | 1 | ||||
-rw-r--r-- | doc/classes/MultiMeshInstance.xml | 2 | ||||
-rw-r--r-- | doc/classes/Particles.xml | 1 | ||||
-rw-r--r-- | doc/classes/ShaderMaterial.xml | 1 | ||||
-rw-r--r-- | doc/classes/Skeleton2D.xml | 1 |
8 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 0d754f1d4e..3cb785e7b8 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -7,6 +7,7 @@ Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 38b9054411..c7dfe9606b 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -7,6 +7,7 @@ Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 7f0136bf77..c26665b6b5 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 0cc9764e36..9bee8e2100 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -10,6 +10,7 @@ Since instances may have any behavior, the AABB used for visibility must be provided by the user. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 5e021dfe9b..866ffffb5f 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -8,6 +8,8 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index b6e31d3576..5d80f32bc2 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -8,6 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 7491d22479..9b15c6e8b4 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -7,6 +7,7 @@ A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index d40b8a2fc7..258525c396 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <demos> </demos> |