summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-29 12:51:38 +0200
committerGitHub <noreply@github.com>2021-06-29 12:51:38 +0200
commitdfdde2c59868fd86788944b35591ff4e11fb03bd (patch)
tree2cb3c8ba915ca40267d6e2c6249569df01d8d981 /doc
parent9996cd2a169f4b4c8e235455fd4bb12868e502e1 (diff)
parent3e4e530523e9ce22ef437af80d1beba83b46afad (diff)
Merge pull request #49812 from nekomatata/node-path-editor-update
NodePath properly updated in the editor in more cases when nodes are moved or renamed
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/NodePath.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 817ccd5160..0ba2e73ad4 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -20,6 +20,7 @@
@"/root/Main" # If your main scene's root node were named "Main".
@"/root/MyAutoload" # If you have an autoloaded node or scene.
[/codeblock]
+ [b]Note:[/b] In the editor, [NodePath] properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime.
</description>
<tutorials>
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>