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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-29 12:51:38 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-29 12:51:38 +0200 |
commit | dfdde2c59868fd86788944b35591ff4e11fb03bd (patch) | |
tree | 2cb3c8ba915ca40267d6e2c6249569df01d8d981 /doc | |
parent | 9996cd2a169f4b4c8e235455fd4bb12868e502e1 (diff) | |
parent | 3e4e530523e9ce22ef437af80d1beba83b46afad (diff) |
Merge pull request #49812 from nekomatata/node-path-editor-update
NodePath properly updated in the editor in more cases when nodes are moved or renamed
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/NodePath.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 817ccd5160..0ba2e73ad4 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -20,6 +20,7 @@ @"/root/Main" # If your main scene's root node were named "Main". @"/root/MyAutoload" # If you have an autoloaded node or scene. [/codeblock] + [b]Note:[/b] In the editor, [NodePath] properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime. </description> <tutorials> <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link> |