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author | clayjohn <claynjohn@gmail.com> | 2023-02-03 15:40:19 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-02-03 15:40:42 -0800 |
commit | dfbf4390816bee93b373549afc125969d9f13d17 (patch) | |
tree | 80c24bdaa604fb54dc3c9158eb801930c26d3469 /doc | |
parent | b0598dcdb7cd96e2614b687a57a64ce12245e19e (diff) |
Avoid shading CanvasGroup nodes twice
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CanvasGroup.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CanvasGroup.xml b/doc/classes/CanvasGroup.xml index 6eeff8fef3..45f77ba484 100644 --- a/doc/classes/CanvasGroup.xml +++ b/doc/classes/CanvasGroup.xml @@ -8,6 +8,7 @@ [b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following: [codeblock] shader_type canvas_item; + render_mode unshaded; uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; |