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authorclayjohn <claynjohn@gmail.com>2023-02-03 15:40:19 -0800
committerclayjohn <claynjohn@gmail.com>2023-02-03 15:40:42 -0800
commitdfbf4390816bee93b373549afc125969d9f13d17 (patch)
tree80c24bdaa604fb54dc3c9158eb801930c26d3469 /doc
parentb0598dcdb7cd96e2614b687a57a64ce12245e19e (diff)
Avoid shading CanvasGroup nodes twice
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/CanvasGroup.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CanvasGroup.xml b/doc/classes/CanvasGroup.xml
index 6eeff8fef3..45f77ba484 100644
--- a/doc/classes/CanvasGroup.xml
+++ b/doc/classes/CanvasGroup.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
[codeblock]
shader_type canvas_item;
+ render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;