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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-23 23:48:37 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-23 23:48:37 +0200 |
commit | de490855671cbef3be63e26180900235f8cbc0e1 (patch) | |
tree | 8ee27ec06df634695bc79a2ffb2106f58fe505a0 /doc | |
parent | 72aaf81518253e25f28b3a23b5d3509e1264a5ad (diff) |
Reference the Color constants cheatsheet in the class reference
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Color.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index fcaba99eb7..850e95d5ef 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -8,6 +8,7 @@ You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] </description> <tutorials> </tutorials> |