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authorYuri Roubinsky <chaosus89@gmail.com>2021-11-04 18:42:57 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-11-05 12:45:57 +0300
commitdcdf59cd7396c0f5c47af78639bc60acf96273fa (patch)
treefed0405cb1898c415022c4ae257ffd3eb979ce1d /doc
parent578460f7fb7b694f4601e8e6fdc4a5ee67de4067 (diff)
Added 2D boolean hint for particle emitters in visual shaders
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
index 03ceb3adea..fa46b25fa9 100644
--- a/doc/classes/VisualShaderNodeParticleEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -1,9 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A base class for particle emitters.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
+ <members>
+ <member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
+ If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
+ </member>
+ </members>
</class>