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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-20 14:05:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-20 14:05:29 +0200 |
commit | db4cf6348266b515cdaf3d951b1bd403e5230c37 (patch) | |
tree | 0d69f152e7e3d201ed896890b8681a1cca19e77b /doc | |
parent | f46a4841e7fffffdc8512155fcba8a03f50f7571 (diff) | |
parent | b19544e91d054c13597e3820dd05311e1852b30c (diff) |
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/RigidBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 2920c27a7a..2ee8e2697c 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -103,7 +103,7 @@ [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. </description> </method> - <method name="get_inverse_inertia_tensor"> + <method name="get_inverse_inertia_tensor" qualifiers="const"> <return type="Basis"> </return> <description> |