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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-09-10 19:10:44 +0200
committerGitHub <noreply@github.com>2018-09-10 19:10:44 +0200
commitdb26c1205cd97c27ae658024fecc932ea6586ba4 (patch)
tree2d670b4c8c2b4f072a7645cc1a2a9138221d2c3d /doc
parent772b398ad8bce5013b5ac4d7a4a2c4ea475d084f (diff)
parent12448e659acbaa4253b59781970c6395d5a11c0b (diff)
Merge pull request #21937 from romlok/remotetransform
Clarify which direction RemoteTransform[2D] work
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/RemoteTransform.xml12
-rw-r--r--doc/classes/RemoteTransform2D.xml12
2 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml
index a7deb273b6..1a5d1eb907 100644
--- a/doc/classes/RemoteTransform.xml
+++ b/doc/classes/RemoteTransform.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1">
<brief_description>
- RemoteTransform leads the [Transform] of another [Spatial] derived Node in the scene.
+ RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
</brief_description>
<description>
- RemoteTransform leads the [Transform] of another [Spatial] derived Node (called the remote node) in the scene.
- It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.
+ RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene.
+ It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
</description>
<tutorials>
</tutorials>
@@ -18,13 +18,13 @@
The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
- If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code].
+ If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
- If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code].
+ If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
- If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code].
+ If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml
index bc562dcdad..d83ec9f6b1 100644
--- a/doc/classes/RemoteTransform2D.xml
+++ b/doc/classes/RemoteTransform2D.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
- RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node in the scene.
+ RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
</brief_description>
<description>
- RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene.
- It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.
+ RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
+ It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
</description>
<tutorials>
</tutorials>
@@ -18,13 +18,13 @@
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
- If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code].
+ If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
- If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code].
+ If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
- If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code].
+ If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].