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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-03 18:28:23 +0300
committerMostafa Thabet <mostafamthabet1@gmail.com>2020-02-06 22:00:48 +0200
commitd9b39abbeb222011b27513accf8b502f0c697cd2 (patch)
treee33281af21edf94455e4e9d878e6df4a7b551611 /doc
parente5cb4f03c554a48c6d0b400ad53d4fad933d4dc7 (diff)
parent90f00c0813b8335605c81b5d5063922efe5519e3 (diff)
Fixed Grammer
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorInspector.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 7834390247..61d240c1dc 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspector" inherits="ScrollContainer" version="4.0">
<brief_description>
+ A tab used to edit properties of the selected node.
</brief_description>
<description>
+ The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
</description>
<tutorials>
</tutorials>