diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-16 10:45:28 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-16 10:45:28 -0700 |
commit | d8a6b4ee67c702726e943bbc5779881a9542848b (patch) | |
tree | 0a82870d4fcbb2a4657d3f41c027f3ffc1be9c64 /doc | |
parent | 5470256aacf37cfade2fa91e928afb6553ef0525 (diff) | |
parent | bc8aa3259319f7b2e6831e6b75fa00a8dc1dca63 (diff) |
Merge pull request #27109 from homer666/docs-particles2d-tutorial
[DOCS] Add tutorial link to Particles2D
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Particles2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 91c1a0ca9b..53088e909e 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -8,6 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <demos> </demos> |