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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-16 10:45:28 -0700
committerGitHub <noreply@github.com>2019-03-16 10:45:28 -0700
commitd8a6b4ee67c702726e943bbc5779881a9542848b (patch)
tree0a82870d4fcbb2a4657d3f41c027f3ffc1be9c64 /doc
parent5470256aacf37cfade2fa91e928afb6553ef0525 (diff)
parentbc8aa3259319f7b2e6831e6b75fa00a8dc1dca63 (diff)
Merge pull request #27109 from homer666/docs-particles2d-tutorial
[DOCS] Add tutorial link to Particles2D
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Particles2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 91c1a0ca9b..53088e909e 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -8,6 +8,7 @@
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
</tutorials>
<demos>
</demos>