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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-07 13:21:36 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-07 13:21:36 +0100 |
commit | d642274f75fb8ca6d3b9d4c314269e6f559051c7 (patch) | |
tree | 7dbf61077d234d636dfd33f85007bcc06f66fb69 /doc | |
parent | 3579d7a9f74e3f1eda88826897feb4b866d75ec9 (diff) | |
parent | 2718a7b7d39962100e59b8616077603034d77f8e (diff) |
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/DisplayServer.xml | 16 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/Window.xml | 8 |
3 files changed, 26 insertions, 1 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 29135376c5..98e53b86f9 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -130,12 +130,25 @@ The names of built-in display servers are [code]Windows[/code], [code]macOS[/code], [code]X11[/code] (Linux), [code]Android[/code], [code]iOS[/code], [code]web[/code] (HTML5) and [code]headless[/code] (when started with the [code]--headless[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url]). </description> </method> + <method name="get_primary_screen" qualifiers="const"> + <return type="int" /> + <description> + Returns index of the primary screen. + </description> + </method> <method name="get_screen_count" qualifiers="const"> <return type="int" /> <description> Returns the number of displays available. </description> </method> + <method name="get_screen_from_rect" qualifiers="const"> + <return type="int" /> + <param index="0" name="rect" type="Rect2" /> + <description> + Returns index of the screen which contains specified rectangle. + </description> + </method> <method name="get_swap_cancel_ok"> <return type="bool" /> <description> @@ -1521,6 +1534,9 @@ <constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode"> Confines the mouse cursor to the game window, and make it hidden. </constant> + <constant name="SCREEN_PRIMARY" value="-2"> + Represents the primary screen. + </constant> <constant name="SCREEN_OF_MAIN_WINDOW" value="-1"> Represents the screen where the main window is located. This is usually the default value in functions that allow specifying one of several screens. </constant> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index d4c42e36eb..cfcfca9880 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -596,6 +596,9 @@ Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons. [b]Note:[/b] This setting is implemented only on macOS. </member> + <member name="display/window/size/initial_screen" type="int" setter="" getter="" default="-2"> + Main window initial screen. + </member> <member name="display/window/size/mode" type="int" setter="" getter="" default="0"> Main window mode. See [enum DisplayServer.WindowMode] for possible values and how each mode behaves. </member> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 16ca486e4a..4cd6cf41da 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -503,7 +503,7 @@ <member name="content_scale_size" type="Vector2i" setter="set_content_scale_size" getter="get_content_scale_size" default="Vector2i(0, 0)"> Base size of the content (i.e. nodes that are drawn inside the window). If non-zero, [Window]'s content will be scaled when the window is resized to a different size. </member> - <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0"> + <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen"> The screen the window is currently on. </member> <member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false"> @@ -513,6 +513,8 @@ <member name="extend_to_title" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], the [Window] contents is expanded to the full size of the window, window title bar is transparent. </member> + <member name="initial_position" type="int" setter="set_initial_position" getter="get_initial_position" enum="Window.WindowInitialPosition" default="0"> + </member> <member name="max_size" type="Vector2i" setter="set_max_size" getter="get_max_size" default="Vector2i(0, 0)"> If non-zero, the [Window] can't be resized to be bigger than this size. [b]Note:[/b] This property will be ignored if the value is lower than [member min_size]. @@ -732,6 +734,10 @@ <constant name="LAYOUT_DIRECTION_RTL" value="3" enum="LayoutDirection"> Right-to-left layout direction. </constant> + <constant name="WINDOW_INITIAL_POSITION_ABSOLUTE" value="0" enum="WindowInitialPosition"> + </constant> + <constant name="WINDOW_INITIAL_POSITION_CENTER_SCREEN" value="1" enum="WindowInitialPosition"> + </constant> </constants> <theme_items> <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> |