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author | Danil Alexeev <danil@alexeev.xyz> | 2023-02-22 10:45:00 +0300 |
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committer | Danil Alexeev <danil@alexeev.xyz> | 2023-02-22 11:17:10 +0300 |
commit | d49ac0466f354369519f2399b9610253504b17b6 (patch) | |
tree | c35f22ddfa1c790ba1dedda1d6a34c0b35a603a5 /doc | |
parent | e13fae1414b0369fdd3f51b4e3529fd3f272b0e1 (diff) |
Fix `SpriteFrames` data loss on 3-to-4 conversion
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/SpriteFrames.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 195f3598d5..59a56e7ca6 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -73,9 +73,9 @@ <description> Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula: [codeblock] - absolute_duration = relative_duration / (animation_fps * abs(speed_scale)) + absolute_duration = relative_duration / (animation_fps * abs(playing_speed)) [/codeblock] - In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]. + In this example, [code]playing_speed[/code] refers to either [method AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D.get_playing_speed]. </description> </method> <method name="get_frame_texture" qualifiers="const"> |