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authorRémi Verschelde <rverschelde@gmail.com>2016-10-13 18:58:56 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-13 18:58:56 +0200
commitd3d0507c053a7dd20d64a1cf73740c1f66493b8a (patch)
treef60e03a51994243d3006f7c96709080066763c1f /doc
parent6c0be2c017e605c2106823e80e5aaa78fc68aba5 (diff)
Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml12
1 files changed, 0 insertions, 12 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index f7abc8a3d5..ea7d9e6ef4 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -5459,18 +5459,6 @@
<constants>
</constants>
</class>
-<class name="AudioStreamSpeex" inherits="AudioStream" category="Core">
- <brief_description>
- Speex audio stream driver.
- </brief_description>
- <description>
- Speex audio stream driver. Speex is very useful for compressed speech. It allows loading a very large amount of speech in memory at little IO/latency cost.
- </description>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
<class name="BackBufferCopy" inherits="Node2D" category="Core">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction.