diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-13 18:58:56 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-13 18:58:56 +0200 |
commit | d3d0507c053a7dd20d64a1cf73740c1f66493b8a (patch) | |
tree | f60e03a51994243d3006f7c96709080066763c1f /doc | |
parent | 6c0be2c017e605c2106823e80e5aaa78fc68aba5 (diff) |
Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.
[0] http://www.speex.org/
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index f7abc8a3d5..ea7d9e6ef4 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5459,18 +5459,6 @@ <constants> </constants> </class> -<class name="AudioStreamSpeex" inherits="AudioStream" category="Core"> - <brief_description> - Speex audio stream driver. - </brief_description> - <description> - Speex audio stream driver. Speex is very useful for compressed speech. It allows loading a very large amount of speech in memory at little IO/latency cost. - </description> - <methods> - </methods> - <constants> - </constants> -</class> <class name="BackBufferCopy" inherits="Node2D" category="Core"> <brief_description> Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction. |