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authorSilc Renew <tokage.it.lab@gmail.com>2023-01-29 23:54:13 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2023-01-30 03:52:55 +0900
commitd27005f80e8f05fdf8de4a39973c74320c03766d (patch)
treee7279cfa8814e1e6f664fe338b3228f2247b32c7 /doc
parenta3dae9e548e5fbab7b7be070cf71f972656f759b (diff)
Remove the max input limit & cleanup AnimationNodeTransition API
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimationNode.xml21
-rw-r--r--doc/classes/AnimationNodeTransition.xml26
2 files changed, 20 insertions, 27 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 6e3345b675..bc65e6013b 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -68,10 +68,10 @@
</description>
</method>
<method name="add_input">
- <return type="void" />
+ <return type="bool" />
<param index="0" name="name" type="String" />
<description>
- Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree].
+ Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]. If the addition fails, returns [code]false[/code].
</description>
</method>
<method name="blend_animation">
@@ -115,13 +115,20 @@
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>
</method>
+ <method name="find_input" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="name" type="String" />
+ <description>
+ Returns the input index which corresponds to [param name]. If not found, returns [code]-1[/code].
+ </description>
+ </method>
<method name="get_input_count" qualifiers="const">
<return type="int" />
<description>
Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree].
</description>
</method>
- <method name="get_input_name">
+ <method name="get_input_name" qualifiers="const">
<return type="String" />
<param index="0" name="input" type="int" />
<description>
@@ -157,6 +164,14 @@
Adds or removes a path for the filter.
</description>
</method>
+ <method name="set_input_name">
+ <return type="bool" />
+ <param index="0" name="input" type="int" />
+ <param index="1" name="name" type="String" />
+ <description>
+ Sets the name of the input at the given [param input] index. If the setting fails, returns [code]false[/code].
+ </description>
+ </method>
<method name="set_parameter">
<return type="void" />
<param index="0" name="name" type="StringName" />
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 90bae41586..57e79ac161 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -12,20 +12,6 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
- <method name="find_input_caption" qualifiers="const">
- <return type="int" />
- <param index="0" name="caption" type="String" />
- <description>
- Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
- </description>
- </method>
- <method name="get_input_caption" qualifiers="const">
- <return type="String" />
- <param index="0" name="input" type="int" />
- <description>
- Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
- </description>
- </method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
<return type="bool" />
<param index="0" name="input" type="int" />
@@ -41,18 +27,10 @@
Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
</description>
</method>
- <method name="set_input_caption">
- <return type="void" />
- <param index="0" name="input" type="int" />
- <param index="1" name="caption" type="String" />
- <description>
- Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
- </description>
- </method>
</methods>
<members>
- <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
- The number of enabled input ports for this node. The maximum is [code]31[/code].
+ <member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
+ The number of enabled input ports for this node.
</member>
<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
If [code]true[/code], the destination animation is played back from the beginning when switched.