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authorRémi Verschelde <rverschelde@gmail.com>2023-01-26 23:00:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-26 23:00:06 +0100
commitd1277f5cba2c2ce243715ddf18bd937734d8efd8 (patch)
treeff82db488612acdd4aa1039528781a3be0f440c1 /doc
parent5d18a0e829055ba87f90859e7ac880ff5bb004fd (diff)
parent84bf7a63ba08e81b1ec61736b1ea0c9f81b3cd15 (diff)
Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc
Add description for ArrayMesh.shadow_mesh class reference
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ArrayMesh.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 7b86afcc4c..6dc66194b8 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -206,6 +206,7 @@
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
+ An optional mesh which is used for rendering shadows and can be used for the depth prepass. Can be used to increase performance of shadow rendering by using a mesh that only contains vertex position data (without normals, UVs, colors, etc.).
</member>
</members>
</class>