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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-04-16 12:26:58 +0200
committerGitHub <noreply@github.com>2020-04-16 12:26:58 +0200
commitd0a10215ae9679cc12f83dda7b291c835bb44796 (patch)
tree49337bc10ce0edf53f8ef728881779c1b75539c9 /doc
parent4f2c1feab5aa231c2b027ec7e798f2fc69dcc380 (diff)
parent219c5712f0d69297db659253bc814652dd180465 (diff)
Merge pull request #37824 from nekomatata/rigid-body-force-doc
More details in Rigid Body add_force documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/RigidBody3D.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index cfb9ca513e..1db818d6af 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -28,7 +28,7 @@
<argument index="0" name="force" type="Vector3">
</argument>
<description>
- Adds a constant directional force without affecting rotation.
+ Adds a constant directional force (i.e. acceleration) without affecting rotation.
This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
</description>
</method>
@@ -40,7 +40,8 @@
<argument index="1" name="position" type="Vector3">
</argument>
<description>
- Adds a constant force (i.e. acceleration).
+ Adds a constant directional force (i.e. acceleration).
+ The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="add_torque">