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authorAndreas Haas <liu.gam3@gmail.com>2016-09-16 11:08:32 +0200
committerAndreas Haas <liu.gam3@gmail.com>2016-09-16 11:08:32 +0200
commitcef70a5f8b87caa00723cfb600c4ccd83305a322 (patch)
tree416b8b6ae1449c1b9aae37d0a0451570c7311709 /doc
parent4613cb7874a7a6beb3195bebf06d7ecfbd2454c3 (diff)
Update documentation on joystick vibration.
Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux.
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 916ca09c92..6865bb1378 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -16640,7 +16640,8 @@
<argument index="3" name="duration" type="float" default="0">
</argument>
<description>
- Starts to vibrate the joystick. Joysticks usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will play the vibration indefinitely).
+ Starts to vibrate the joystick. Joysticks usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely).
+ Note that not every hardware is compatible with long effect durations, it is recommended to restart an effect if in need to play it for more than a few seconds.
</description>
</method>
<method name="stop_joy_vibration">