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authorfabriceci <fabricecipolla@gmail.com>2021-07-09 16:16:15 +0200
committerfabriceci <fabricecipolla@gmail.com>2021-07-15 11:54:43 +0200
commitcee814e4dfcd2c48fd319706b798ed8d76ef0c17 (patch)
tree3b53c4765e339267252458e3a87d99e1bd97eaf9 /doc
parentf79958a30e1808b8ea71c6c051e7d41f073876fe (diff)
Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform movement, and then the body movement. Plus, add the platform movement when we areĀ on_wall.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/PhysicsServer2D.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 67b27b174f..b492ddaa25 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -820,6 +820,10 @@
</argument>
<argument index="5" name="result" type="PhysicsTestMotionResult2D" default="null">
</argument>
+ <argument index="6" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="7" name="exclude" type="Array" default="[]">
+ </argument>
<description>
Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult2D] can be passed to return additional information in.
</description>