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authorAaron Franke <arnfranke@yahoo.com>2019-12-25 07:48:27 -0500
committerAaron Franke <arnfranke@yahoo.com>2020-12-04 18:59:02 -0500
commitce9d87ddfd73af85de179a909f98aecee71729a4 (patch)
treef543ecc64851356d428695d3bbbb5742b9d8c73e /doc
parent888deca8272ab10e0eb415fd27dd8413b56ca83e (diff)
Rename PathFollow2D rotate bool
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/PathFollow2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index bbaeca12da..4b55e7b781 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -29,8 +29,8 @@
<member name="offset" type="float" setter="set_offset" getter="get_offset" default="0.0">
The distance along the path in pixels.
</member>
- <member name="rotate" type="bool" setter="set_rotate" getter="is_rotating" default="true">
- If [code]true[/code], this node rotates to follow the path, making its descendants rotate.
+ <member name="rotates" type="bool" setter="set_rotates" getter="is_rotating" default="true">
+ If [code]true[/code], this node rotates to follow the path, with the +X direction facing forward on the path.
</member>
<member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset" default="0.0">
The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length.