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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-30 18:09:32 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-30 18:09:32 +0100 |
commit | ccedda9c7126bd964186b6469f1558219436a71c (patch) | |
tree | 7dabce891a0caf000ff81beb4916fdd95ee4c2c5 /doc | |
parent | 86a732b1364d7f198aa538118ce20d2972f13f7f (diff) | |
parent | d441a6aefadda78bb0bb02552716cbede38fe662 (diff) |
Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
Print a warning message if `OS.exit_code` is set to a non-portable value
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/OS.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 54b4f3df64..265e87eba3 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -905,7 +905,7 @@ The current screen index (starting from 0). </member> <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0"> - The exit code passed to the OS when the main loop exits. + The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). </member> <member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true"> If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. |