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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-09-12 11:15:32 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-12 11:15:32 +0200 |
commit | cbe7c23afe0910e9ee50e198fdb3170214315ed7 (patch) | |
tree | d5ef50bf5272b54e9893d16fc6646c868c1cd99f /doc | |
parent | 9bacb67754ec44ca2fdf7cf8d2bd0fa53f8e7dc6 (diff) | |
parent | 4f65c4d0924caa21d492e6e6de13426bf58aece8 (diff) |
Merge pull request #11023 from mrawlingst/classref-color
Update Color class ref documentation
[ci skip]
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 88 |
1 files changed, 74 insertions, 14 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 63903e89ed..83cba1e958 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -12318,10 +12318,10 @@ </class> <class name="Color" category="Built-In Types"> <brief_description> - Color in RGBA format. + Color in RGBA format with some support for ARGB format. </brief_description> <description> - A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate() ) may accept values > 1. + A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1. </description> <methods> <method name="Color"> @@ -12336,7 +12336,10 @@ <argument index="3" name="a" type="float"> </argument> <description> - Construct the color from an RGBA profile. + Constructs a color from an RGBA profile using values between 0 and 1 (float). + [codeblock] + var c = Color(0.2, 1.0, .7, .8) # a color of an RGBA(51, 255, 178, 204) + [/codeblock] </description> </method> <method name="Color"> @@ -12349,7 +12352,10 @@ <argument index="2" name="b" type="float"> </argument> <description> - Construct the color from an RGBA profile. + Constructs a color from an RGB profile using values between 0 and 1 (float). Alpha will always be 1. + [codeblock] + var c = Color(0.2, 1.0, .7) # a color of an RGBA(51, 255, 178, 255) + [/codeblock] </description> </method> <method name="Color"> @@ -12358,7 +12364,10 @@ <argument index="0" name="from" type="int"> </argument> <description> - Construct the color from an RGBA profile. + Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile). + [codeblock] + var c = Color(274) # a color of an RGBA(0, 0, 1, 18) + [/codeblock] </description> </method> <method name="Color"> @@ -12367,7 +12376,19 @@ <argument index="0" name="from" type="String"> </argument> <description> - Construct the color from an RGBA profile. + Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. + The following string formats are supported: + [code]"#ff00ff00"[/code] - ARGB format with '#' + [code]"ff00ff00"[/code] - ARGB format + [code]"#ff00ff"[/code] - RGB format with '#' + [code]"ff00ff"[/code] - RGB format + [codeblock] + # The following code creates the same color of an RGBA(178, 217, 10, 255) + var c1 = Color("#ffb2d90a") # ARGB format with '#' + var c2 = Color("ffb2d90a") # ARGB format + var c3 = Color("#b2d90a") # RGB format with '#' + var c4 = Color("b2d90a") # RGB format + [/codeblock] </description> </method> <method name="blend"> @@ -12376,28 +12397,46 @@ <argument index="0" name="over" type="Color"> </argument> <description> - Return a new color blended with anothor one. + Returns a new color resulting from blending this color over another color. If the color is opaque, the result would also be opaque. The other color could then take a range of values with different alpha values. + [codeblock] + var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50% + var fg = Color(1.0, 0.0, 0.0, .5) # Red with alpha of 50% + var blendedColor = bg.blend(fg) # Brown with alpha of 75% + [/codeblock] </description> </method> <method name="contrasted"> <return type="Color"> </return> <description> - Return the most contrasting color with this one. + Returns the most contrasting color. + [codeblock] + var c = Color(.3, .4, .9) + var contrastedColor = c.contrasted() # a color of an RGBA(204, 229, 102, 255) + [/codeblock] </description> </method> <method name="gray"> <return type="float"> </return> <description> - Convert the color to gray. + Returns the color's grayscale. + The gray is calculated by (r + g + b) / 3. + [codeblock] + var c = Color(0.2, 0.45, 0.82) + var gray = c.gray() # a value of 0.466667 + [/codeblock] </description> </method> <method name="inverted"> <return type="Color"> </return> <description> - Return the inverted color (1-r, 1-g, 1-b, 1-a). + Returns the inverted color (1-r, 1-g, 1-b, 1-a). + [codeblock] + var c = Color(.3, .4, .9) + var invertedColor = c.inverted() # a color of an RGBA(178, 153, 26, 255) + [/codeblock] </description> </method> <method name="linear_interpolate"> @@ -12408,21 +12447,36 @@ <argument index="1" name="t" type="float"> </argument> <description> - Return the linear interpolation with another color. + Returns the color of the linear interpolation with another color. The value t is between 0 and 1 (float). + [codeblock] + var c1 = Color(1.0, 0.0, 0.0) + var c2 = Color(0.0, 1.0, 0.0) + var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255) + [/codeblock] </description> </method> <method name="to_32"> <return type="int"> </return> <description> - Convert the color to a 32 its integer (each byte represents a RGBA). + Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). + [codeblock] + var c = Color(1, .5, .2) + print(str(c.to_32())) # prints 4294934323 + [/codeblock] + + [i]This is same as [method to_ARGB32] but may be changed later to support RGBA format instead[/i]. </description> </method> <method name="to_ARGB32"> <return type="int"> </return> <description> - Convert color to ARGB32, more compatible with DirectX. + Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX. + [codeblock] + var c = Color(1, .5, .2) + print(str(c.to_32())) # prints 4294934323 + [/codeblock] </description> </method> <method name="to_html"> @@ -12431,7 +12485,13 @@ <argument index="0" name="with_alpha" type="bool" default="True"> </argument> <description> - Return the HTML hexadecimal color string. + Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]). + Optionally flag 'false' to not include alpha in hexadecimal string. + [codeblock] + var c = Color(1, 1, 1, .5) + var s1 = c.to_html() # Results "7fffffff" + var s2 = c.to_html(false) # Results 'ffffff' + [/codeblock] </description> </method> </methods> |