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authorreduz <reduzio@gmail.com>2021-08-10 21:50:28 -0300
committerreduz <reduzio@gmail.com>2021-08-10 23:17:28 -0300
commitca117910da682fbff6b8d75aef5c958049d25e44 (patch)
tree00cd4fbcb75c299c6ce3ea24458526fc44387d95 /doc
parent18bd0fee5a8aa360177cbe14a16d6be69f088d8f (diff)
Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug).
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6eba469e54..fb8776430c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -423,6 +423,8 @@
<member name="debug/settings/stdout/print_fps" type="bool" setter="" getter="" default="false">
Print frames per second to standard output every second.
</member>
+ <member name="debug/settings/stdout/print_gpu_profile" type="bool" setter="" getter="" default="false">
+ </member>
<member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false">
Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.
</member>