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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-24 18:49:04 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-25 16:52:41 -0700
commitc8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (patch)
tree014cafe0ed05a98eb125ad0dc3f01753e725ac24 /doc
parent9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff)
Heightmap collision shape support in Godot Physics
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/HeightMapShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml
index 6d230bdab8..f6f2a27891 100644
--- a/doc/classes/HeightMapShape3D.xml
+++ b/doc/classes/HeightMapShape3D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
<brief_description>
- Height map shape for 3D physics (Bullet only).
+ Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].