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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-24 18:49:04 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-25 16:52:41 -0700 |
commit | c8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (patch) | |
tree | 014cafe0ed05a98eb125ad0dc3f01753e725ac24 /doc | |
parent | 9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff) |
Heightmap collision shape support in Godot Physics
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/HeightMapShape3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml index 6d230bdab8..f6f2a27891 100644 --- a/doc/classes/HeightMapShape3D.xml +++ b/doc/classes/HeightMapShape3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HeightMapShape3D" inherits="Shape3D" version="4.0"> <brief_description> - Height map shape for 3D physics (Bullet only). + Height map shape for 3D physics. </brief_description> <description> Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D]. |