diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 18:31:40 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 18:35:40 +0200 |
commit | c850ccb7c084e84b536c6fa5f0c667ed49c27cf4 (patch) | |
tree | ed0a805c824194a77ebc6a094ab338b28809fb9a /doc | |
parent | b9375ea7fc135f5468dcfb8c80b51a945ac14155 (diff) |
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 8a3677c0b4..09094ec757 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -441,8 +441,11 @@ <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1"> If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable. </member> - <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug on https://github.com/godotengine/godot/issues""> - Message to be displayed before the backtrace when the engine crashes. + <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug to the project developer.""> + Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting. + </member> + <member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues""> + Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode. </member> <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. |